Zig
Zig
Send and Receive WebSocket Frame
See more WebSocket Examples
Demonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
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const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
const ws = try chilkat.WebSocket.init();
defer ws.deinit();
// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.
const rest = try chilkat.Rest.init();
defer rest.deinit();
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations:
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
try rest.connect("websockets.chilkat.io", 80, false, false);
ws.useConnection(rest) catch {};
ws.addClientHeaders() catch {};
_ = try rest.fullRequestNoBody(alloc, "GET", "/wsChilkatEcho.ashx");
ws.validateServerHandshake() catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// This example demonstrates sending a frame and receiving a text frame.
// Send a frame containing the string "Hello World!"
// This will be the first and final frame, and therefore this constitutes the entire message.
const final_frame = true;
ws.sendFrame("Hello World!", final_frame) catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Read an incoming frame.
ws.readFrame() catch {
std.debug.print("Failed to receive a frame\n", .{});
std.debug.print("ReadFrame fail reason = {d}\n", .{ws.getReadFrameFailReason()});
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Show the string that was received.
const received_str = try ws.getFrameData(alloc);
std.debug.print("Received: {s}\n", .{received_str});
// Close the websocket connection.
ws.sendClose(true, 1000, "Closing this websocket.") catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Read the Close response.
ws.readFrame() catch {
std.debug.print("ReadFrame fail reason = {d}\n", .{ws.getReadFrameFailReason()});
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Should receive the "Close" opcode.
std.debug.print("Received opcode: {s}\n", .{try ws.getFrameOpcode(alloc)});
// Should be the same status code we sent (1000)
std.debug.print("Received close status code: {d}\n", .{ws.getCloseStatusCode()});
// The server may echo the close reason. If not, this will be empty.
std.debug.print("Echoed close reason: {s}\n", .{try ws.getCloseReason(alloc)});
std.debug.print("Success.\n", .{});
}