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WebSocket Connect
See more WebSocket Examples
Demonstrates how to establish a WebSocket connection. Once the connection is established, messages may be sent back-and-forth. Messages are sent in frames, where the last frame in the message is indicated by a "final" bit. A frame constitutes the entire message if the first frame sent has the "final" bit sent. (In most cases, you'll probably be sending single-frame messages.)Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// A WebSocket connection begins life as an HTTP GET request containing a few special header fields,
// such as "Upgrade: websocket".
// Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you
// to use the full capability of the Chilkat Rest class to customize the GET for any particular situation.
// For example:
//
// - If custom HTTP request header fields must be added.
// - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc.
// - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required.
//
const rest = try chilkat.Rest.init();
defer rest.deinit();
rest.connect("someserver.com", 80, false, false) catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
const ws = try chilkat.WebSocket.init();
defer ws.deinit();
// Tell the WebSocket to use this connection.
ws.useConnection(rest) catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.addClientHeaders() catch {};
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
rest.addHeader("Sec-WebSocket-Protocol", "x-something") catch {};
rest.addHeader("Origin", "http://someserver.com") catch {};
// Do the open handshake.
const response_body = rest.fullRequestNoBody(alloc, "GET", "/something") catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
const status_code = rest.getResponseStatusCode();
std.debug.print("Response status code: {d}\n", .{status_code});
if (status_code != 101) {
std.debug.print("{s}\n", .{response_body});
std.debug.print("-- Failed because of unexpected response status code.\n", .{});
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
ws.validateServerHandshake() catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
std.debug.print("WebSocket connection successful.\n", .{});
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest object...)
}