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(Node.js) Append Files to Existing Zip w/out Rewriting Entire ZipDemonstrates how to use the QuickAppend method to append files to an existing .zip archive. This method works by editing the existing .zip -- it does not rewrite or recompress the contents of the existing .zip. It is the fastest way to append additional files to a pre-existing large .zip archive. Note: The QuickAppend method is new and available in the pre-release downloads, or in official releases dated after 6-October-2007.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var zip = new chilkat.Zip(); // The NewZip method only initializes the Zip object -- it does // not create or write a .zip file. var success = zip.NewZip("notUsed.zip"); if (success !== true) { console.log(zip.LastErrorText); return; } // Add a reference to a file. This is the file that will // be added to a pre-existing .zip archive. // Note: this does not read or compress the file contents -- // it simply adds a reference to the zip object. var saveExtraPath = false; success = zip.AppendOneFileOrDir("something.dat",saveExtraPath); if (success !== true) { console.log(zip.LastErrorText); return; } // Appends the contents of the zip object to the preExisting.zip // zip archive. preExisting.zip is opened, and the files // referenced by this zip object are streamed in, compressed, // and appended to the end of the archive. success = zip.QuickAppend("preExisting.zip"); if (success !== true) { console.log(zip.LastErrorText); return; } console.log("Success!"); // Note: Additional files, directory trees, or in-memory data // can be appended by calling AppendOneFileOrDir, AppendFiles, // AppendString, AppendData, etc. multiple times. // Whatever files and/or in-memory data that are referenced by // this zip object will be appended to preExisting.zip when // QuickAppend is called } chilkatExample(); |
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