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(Node.js) Zip Append Files and Entry TypeSee more Zip ExamplesDemonstrates appending files to a zip object for writing a .zip. Also explains the "entry type".
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var success; var zip = new chilkat.Zip(); // entry: ZipEntry var entry; var zipPath = "c:/temp/qa_output/out.zip"; // Initialize the zip object with the path of the .zip to be created. zip.NewZip(zipPath); // Recursively append to the zip object the paths of the files and directories in a directory tree. // At this point we are not creating the .zip, nor are we reading the contents of the files. // We are simply appending references to the files and directories in the local filesystem // that will get processed when WriteZip is called. var recurse = true; var saveExtraPath = false; var archiveOnly = false; var includeHidden = true; var includeSystem = false; success = zip.AppendFilesEx("c:/temp/files_to_zip",recurse,saveExtraPath,archiveOnly,includeHidden,includeSystem); if (success == false) { console.log(zip.LastErrorText); return; } // Note: We can iterate over the references to the files that will be processed when zipping: var count = zip.NumEntries; var i = 0; while (i < count) { entry = zip.GetEntryByIndex(i); console.log(entry.FileName + " entryType = " + entry.EntryType); i = i+1; } console.log("----"); // Sample output for the above loop: // The entry type = 1, because these are entries that are references to files in the local filesystem // that are to be processed when the zip is written. // hamlet.xml entryType = 1 // hello.pdf entryType = 1 // ... // ... // Possible entry type values: // 0 - Mapped Entry: An entry in an existing Zip file. // 1 - File Entry: A file not yet in memory, but referenced. These entries are added by calling AppendFiles, AppendFilesEx, AppendOneFileOrDir, etc. // 2 - Data Entry: An entry containing uncompressed data from memory. These entries are added by calling AppendData, AppendString, etc. // 3 - Null Entry: An entry that no longer exists in the .zip. // 4 - New Directory Entry: A directory entry added by calling AppendNewDir. // The application can continue to add additional entries. // For example: // eTemp: ZipEntry var eTemp = zip.AppendString("helloWorld.txt","Hello World"); // Now let's have a look at what will get zipped when we write the zip: count = zip.NumEntries; i = 0; while (i < count) { entry = zip.GetEntryByIndex(i); console.log(entry.FileName + " entryType = " + entry.EntryType); i = i+1; } console.log("----"); // You can see that "helloWorld.txt" is added. // Its entryType = 2, which means it is in-memory data (it is not a reference to a file in the local filesystem). // hamlet.xml entryType = 1 // hello.pdf entryType = 1 // ... // ... // helloWorld.txt entryType = 2 // ---------------------------------------------------------------------------- // Now we'll write the zip to a .zip file. zip.FileName = zipPath; success = zip.WriteZip(); if (success == false) { console.log(zip.LastErrorText); return; } // Let's look again at the entries in the .zip count = zip.NumEntries; i = 0; while (i < count) { entry = zip.GetEntryByIndex(i); console.log(entry.FileName + " entryType = " + entry.EntryType); i = i+1; } console.log("----"); // After writing the .zip, the entry types change to 0. // Entry type 0 indicates that it's a "mapped entry", which is an entry in an existing (and currently open) .zip file. // hamlet.xml entryType = 0 // hello.pdf entryType = 0 // ... // ... // helloWorld.txt entryType = 0 // ---------------------------------------------------------------------------- // If desired, we could continue adding additional entries of any kind (files or data) to the currently open .zip archive... eTemp = zip.AppendString("helloWorld2.txt","Hello World 2"); // Write the .zip, including the new entries.. success = zip.WriteZip(); if (success == false) { console.log(zip.LastErrorText); return; } // Finally, let's look again at the entries in the .zip count = zip.NumEntries; i = 0; while (i < count) { entry = zip.GetEntryByIndex(i); console.log(entry.FileName + " entryType = " + entry.EntryType); i = i+1; } console.log("----"); // hamlet.xml entryType = 0 // hello.pdf entryType = 0 // ... // ... // helloWorld.txt entryType = 0 // helloWorld2.txt entryType = 0 zip.CloseZip(); console.log("Success"); } chilkatExample(); |
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