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(Node.js) Send and Receive WebSocket MessagesThis example how to send and receive websocket messages. A WebSocket message can be composed of one or more frames. The simple case is where a single frame is both the first and last frame in a message. This is the case where the 1st frame in the message has the "final frame" bit set. This example demonstrates sending and receiving multi-frame messages.
Note: The websockets.chilkat.io server imposes the following limitations:
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var ws = new chilkat.WebSocket(); // For brevity, this example does not check for errors when etablishing the WebSocket connection. // See Establish WebSocket Connection for more complete sample code for making the connection. var rest = new chilkat.Rest(); // Connect to websockets.chilkat.io // IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back. // IMPORTANT: The websockets.chilkat.io server imposes the following limitations: // ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages. var success = rest.Connect("websockets.chilkat.io",80,false,false); ws.UseConnection(rest); ws.AddClientHeaders(); var responseBodyIgnored = rest.FullRequestNoBody("GET","/wsChilkatEcho.ashx"); success = ws.ValidateServerHandshake(); if (success !== true) { console.log(ws.LastErrorText); return; } // This example demonstrates sending and receiving a multi-frame message. // The websocket message will be composed of three text lines, each frame will contain a single line. // Send the 1st frame in the message. var finalFrame = false; success = ws.SendFrame("This is the 1st frame\r\n",finalFrame); if (success !== true) { console.log(ws.LastErrorText); return; } // Send the 2nd frame in the message. success = ws.SendFrame("This is the 2nd frame\r\n",finalFrame); if (success !== true) { console.log(ws.LastErrorText); return; } // Send the 3rd and final frame in the message. finalFrame = true; success = ws.SendFrame("This is the 3rd frame\r\n",finalFrame); if (success !== true) { console.log(ws.LastErrorText); return; } // Read an incoming frames until we receive the final frame. // Note: It may be that the echo server (websockets.chilkat.io) responds with // the full message in a single final frame. var receivedFinalFrame = false; while (receivedFinalFrame == false) { success = ws.ReadFrame(); if (success !== true) { console.log("Failed to receive a frame"); console.log("ReadFrame fail reason = " + ws.ReadFrameFailReason); console.log(ws.LastErrorText); return; } receivedFinalFrame = ws.FinalFrame; // Show the opcode and final frame bit for the frame just received: console.log("Frame opcode: " + ws.FrameOpcode); console.log("Final frame: " + receivedFinalFrame); } // Return the message accumulated in the above calls to ReadFrame. var receivedMsg = ws.GetFrameData(); console.log("Received: " + receivedMsg); // Close the websocket connection. success = ws.SendClose(true,1000,"Closing this websocket."); if (success !== true) { console.log(ws.LastErrorText); return; } // Read the Close response. success = ws.ReadFrame(); if (success !== true) { console.log("ReadFrame fail reason = " + ws.ReadFrameFailReason); console.log(ws.LastErrorText); return; } // Should receive the "Close" opcode. console.log("Received opcode: " + ws.FrameOpcode); // Should be the same status code we sent (1000) console.log("Received close status code: " + ws.CloseStatusCode); // The server may echo the close reason. If not, this will be empty. console.log("Echoed close reason: " + ws.CloseReason); console.log("Success."); } chilkatExample(); |
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