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(Node.js) Streaming CompressionCompress and decompress using a stream.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var fac = new chilkat.FileAccess(); var compress = new chilkat.Compression(); compress.Algorithm = "deflate"; var streamC = new chilkat.Stream(); // This example sets the source and sink of the stream to files. // A stream can have use other streams as a source or sink, // or the application can itself be the source/sink by directly // reading or writing a stream. (See below for an example of this..) streamC.SourceFile = "qa_data/hamlet.xml"; streamC.SinkFile = "qa_output/hamlet_compressed.dat"; // Compress from source to sink. var success = compress.CompressStream(streamC); if (success !== true) { console.log(compress.LastErrorText); return; } console.log("File-to-file deflate compression successful."); // Note: The FileSize method returns a signed 32-bit integer. If the file is potentially larger than 2GB, call FileSizeStr instead to return // the size of the file as a string, then convert to an integer value. console.log("Original size = " + fac.FileSize(streamC.SourceFile)); console.log("Compressed size = " + fac.FileSize(streamC.SinkFile)); // Now do file-to-file decompression var streamD = new chilkat.Stream(); streamD.SourceFile = "qa_output/hamlet_compressed.dat"; streamD.SinkFile = "qa_output/hamlet_restored.xml"; // Decompress from source to sink. success = compress.DecompressStream(streamD); if (success !== true) { console.log(compress.LastErrorText); return; } console.log("File-to-file deflate decompression successful."); // Let's double-check to see that the files are equal in size and content: var bFilesEqual = fac.FileContentsEqual(streamC.SourceFile,streamD.SinkFile); if (bFilesEqual !== true) { console.log("The output file is not equal to the input file!"); } else { console.log("The file was successfully compressed and decompressed."); } // --------------------------------------------------------------------- // Now let's decompress again, but this time w/ the application reading // the decompressed data directly from a stream. var streamA = new chilkat.Stream(); streamA.SourceFile = "qa_output/hamlet_compressed.dat"; // Start decompressing in a background thread. // task: Task var task = compress.DecompressStreamAsync(streamA); success = task.Run(); // Read decompressed data from streamA: var decompressedText; while ((streamA.EndOfStream !== true)) { if (streamA.DataAvailable == true) { decompressedText = streamA.ReadString(); console.log(decompressedText); } } // Let's make sure the background task finished and that the decompress was successful. // It should already be the case that the task is finished. while ((task.Finished !== true)) { task.SleepMs(20); } // The decompressor may have finished, but it is possible that data // remains to be flushed. if (streamA.DataAvailable == true) { decompressedText = streamA.ReadString(); console.log(decompressedText); } // Did streamA succeed in reading the entire file? if (task.TaskSuccess !== true) { console.log("async decompress failed:"); console.log(task.ResultErrorText); success = false; } console.log("The async decompress was successful."); } chilkatExample(); |
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