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(Node.js) SSL Client CertificateDemonstrates how to connect to an SSL server using a client-side certificate, send a simple message, receive a simple response, and disconnect.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var socket = new chilkat.Socket(); // Create an instance of a certificate store object, load a PFX file, // locate the certificate we need, and use it for signing. // (a PFX file may contain more than one certificate.) var certStore = new chilkat.CertStore(); // The 1st argument is the filename, the 2nd arg is the // PFX file's password: var success = certStore.LoadPfxFile("chilkat_secret.pfx","secret"); if (success !== true) { console.log(certStore.LastErrorText); return; } // cert: Cert var cert; cert = certStore.FindCertBySubjectCN("Chilkat Software, Inc."); if (certStore.LastMethodSuccess == false) { console.log(certStore.LastErrorText); return; } success = socket.SetSslClientCert(cert); var ssl = true; var maxWaitMillisec = 20000; // The SSL server hostname may be an IP address, a domain name, // or "localhost". You'll need to change this: var sslServerHost; sslServerHost = "123.123.88.88"; var sslServerPort = 8123; // Connect to the SSL server: success = socket.Connect(sslServerHost,sslServerPort,ssl,maxWaitMillisec); if (success !== true) { console.log(socket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) socket.MaxReadIdleMs = 20000; socket.MaxSendIdleMs = 20000; // Send a "Hello Server! -EOM-" message: success = socket.SendString("Hello Server! -EOM-"); if (success !== true) { console.log(socket.LastErrorText); return; } // The server (in this example) is going to send a "Hello Client! -EOM-" // message. Read it: var receivedMsg = socket.ReceiveUntilMatch("-EOM-"); if (socket.LastMethodSuccess !== true) { console.log(socket.LastErrorText); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); console.log(receivedMsg); } chilkatExample(); |
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