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(Node.js) Transfer a File using Sockets (TLS or non-TLS)Demonstrates how to two programs, one a socket writer and the other a socket reader, can transfer a file. The connection can be TLS or a regular non-encrypted TCP connection.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // On the sending side, we'll load the file into a BinData object and send. // On the receiving side, we'll read from the socket connection into a BinData, and save to a file. // This example assumes the file is not crazy-large, and that the entire contents // can fit into memory. // (If the file is too large for memory, there are other ways to send. It just involves streaming or // sending the file chunk-by-chunk..) // This section of code is for the sender. var bdToSend = new chilkat.BinData(); var success = bdToSend.LoadFile("somePath/someFile.dat"); // Assume success for the example... var sndSock = new chilkat.Socket(); var bUseTls = true; var port = 5555; var maxWaitMs = 5000; success = sndSock.Connect("some_domain_or_ip.com",port,bUseTls,maxWaitMs); // Assume success for the example... // Tell the receiver how many bytes are coming. var numBytes = bdToSend.NumBytes; var bBigEndian = true; success = sndSock.SendInt32(numBytes,bBigEndian); // Send the file data (sends the entire contents of bdToSend). success = sndSock.SendBd(bdToSend,0,0); // Get an acknowledgement. success = sndSock.ReceiveInt32(bBigEndian); if (success !== true) { console.log(sndSock.LastErrorText); return; } // Did the receiver get the correct number of bytes? if (sndSock.ReceivedInt !== numBytes) { console.log("The receiver did not acknowledge with the correct number of bytes."); return; } console.log("File sent!"); // ------------------------------------------------------------------------------------ // The code below is for the receiving side (running on some other computer..) var listenSock = new chilkat.Socket(); success = listenSock.BindAndListen(5555,25); if (success !== true) { console.log(listenSock.LastErrorText); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) // rcvSock: Socket var rcvSock; rcvSock = listenSock.AcceptNextConnection(20000); if (listenSock.LastMethodSuccess == false) { console.log(listenSock.LastErrorText); return; } // The sender will first send the big-endian integer for the number of bytes // that are forthcoming.. success = rcvSock.ReceiveInt32(bBigEndian); if (success !== true) { console.log(rcvSock.LastErrorText); return; } var numBytesComing = rcvSock.ReceivedInt; // Receive that many bytes.. var bdReceived = new chilkat.BinData(); success = rcvSock.ReceiveBdN(numBytesComing,bdReceived); if (success !== true) { console.log(rcvSock.LastErrorText); return; } // Acknowledge the sender by sending back the number of bytes we received. success = rcvSock.SendInt32(bdReceived.NumBytes,bBigEndian); // Close the connection. var maxWaitMs = 20; rcvSock.Close(maxWaitMs); // Save the received data to a file. success = bdReceived.WriteFile("somePath/someFile.dat"); // Assume success for the example... console.log("File received!"); } chilkatExample(); |
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