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(Node.js) Socket/SSL/TLS through SOCKS5 / SOCKS4 ProxyDemonstrates how to use the Chilkat Socket/SSL/TLS component/library with a SOCKS5 or SOCKS4 proxy server.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var socket = new chilkat.Socket(); // To use a SOCKS4 or SOCKS5 proxy, simply set the following // properties prior to calling Connect. The connection may be SSL/TLS or // non-secure - both will work with a SOCKS proxy. // The SOCKS hostname may be a domain name or // IP address: socket.SocksHostname = "www.mysocksproxyserver.com"; socket.SocksPort = 1080; socket.SocksUsername = "myProxyLogin"; socket.SocksPassword = "myProxyPassword"; // Set the SOCKS version to 4 or 5 based on the version // of the SOCKS proxy server: socket.SocksVersion = 5; // Note: SOCKS4 servers only support usernames without passwords. // SOCKS5 servers support full login/password authentication. // Connect to port 5555 of 192.168.1.108. // hostname may be a domain name or IP address. var hostname = "192.168.1.108"; var ssl = false; var maxWaitMillisec = 20000; var success = socket.Connect(hostname,5555,ssl,maxWaitMillisec); if (success !== true) { console.log(socket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) socket.MaxReadIdleMs = 10000; socket.MaxSendIdleMs = 10000; // The server (in this example) is going to send a "Hello World!" // message. Read it: var receivedMsg = socket.ReceiveString(); if (socket.LastMethodSuccess !== true) { console.log(socket.LastErrorText); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); console.log(receivedMsg); } chilkatExample(); |
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