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(Node.js) TCP Socket Send Byte and Receive ByteDemonstrates the Chilkat Socket ReceiveByte and SendByte method.
var os = require('os'); if (os.platform() == 'win32') { var chilkat = require('@chilkat/ck-node23-win64'); } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node23-linux-arm'); } else if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node23-linux-arm64'); } else { var chilkat = require('@chilkat/ck-node23-linux-x64'); } } else if (os.platform() == 'darwin') { var chilkat = require('@chilkat/ck-node23-mac-universal'); } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var sock = new chilkat.Socket(); // -------------------------------------------------------------------- // This example uses the public TCP echo service at https://tcpbin.com/ // -------------------------------------------------------------------- var useTls = false; var port = 4242; var maxWaitMs = 5000; var success = sock.Connect("tcpbin.com",port,useTls,maxWaitMs); if (success == false) { console.log(sock.LastErrorText); return; } // Wait a max of 2 seconds for a response.. sock.MaxReadIdleMs = 2000; // Send a byte. sock.SendByte(96); // The tcpbin.com echo server only echoes after receiving an LF (linefeed char) sock.SendByte(10); // The echo server will echo back whatever is sent to it. // We should be able to read the same byte back.. // After successfully reading, the byte value is available in the ReceivedInt property. var treatAsUnsignedInt = true; success = sock.ReceiveByte(treatAsUnsignedInt); if (success == false) { console.log(sock.LastErrorText); return; } // Let's look at the value of the byte received. It should be 96. console.log(sock.ReceivedInt); // The echo server also echoed the LF back. success = sock.ReceiveByte(treatAsUnsignedInt); // Assuming success.. // Should be decimal 10. console.log(sock.ReceivedInt); } chilkatExample(); |
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