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(Node.js) TCP or TLS over Multiple Hop SSH to Remote ServerDemonstrates how to use the Chilkat Socket API to connect to a remote server (using TCP or TLS) tunneled through mulitple-hop SSH. The scheme looks like this: Application => ServerSSH1 => ServerSSH2 => DestinationServer The ConnectThroughSsh and UseSsh methods are added in Chilkat version 9.5.0.55 to accomplish this task.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var ssh1 = new chilkat.Ssh(); // Connect directly to the 1st SSH server. var success = ssh1.Connect("serverssh1.com",22); if (success !== true) { console.log(ssh1.LastErrorText); return; } // Authenticate using login/password: success = ssh1.AuthenticatePw("ssh1Login","ssh1Password"); if (success !== true) { console.log(ssh1.LastErrorText); return; } // Connect through the 1st SSH connection to reach a 2nd SSH server. // Note: Any number of SSH connections may be simultaneously tunneled through a single // existing SSH connection. var ssh2 = new chilkat.Ssh(); success = ssh2.ConnectThroughSsh(ssh1,"serverssh2.com",22); if (success !== true) { console.log(ssh2.LastErrorText); return; } // Authenticate with ssh2... success = ssh2.AuthenticatePw("ssh2Login","ssh2Password"); if (success !== true) { console.log(ssh2.LastErrorText); return; } var socket = new chilkat.Socket(); // Tell the socket object to connect to our destination server though the ssh2 tunnel (which itself is routed through ssh1). // The connection looks like this: ApplicationSocket(TLS) => ServerSSH1 => ServerSSH2 => DestinationServer success = socket.UseSsh(ssh2); if (success !== true) { console.log(socket.LastErrorText); return; } // Connect using TLS to www.chilkatsoft.com // We could also tunnel a bare TCP connection by specifying port 80 with useTls = false. var useTls = true; var maxWaitMillisec = 20000; success = socket.Connect("www.chilkatsoft.com",443,useTls,maxWaitMillisec); if (success !== true) { console.log(socket.LastErrorText); return; } // Once the multiple hop SSH tunneled connection is setup, the socket programming // is identical to the normal case where we have a direct connection. // Tell the socket object that all text is to be sent in the utf-8 encoding, // and the text received is assumed to be utf-8. socket.StringCharset = "utf-8"; // Send an HTTP HEAD request: success = socket.SendString("HEAD / HTTP/1.1\r\nHost: www.chilkatsoft.com\r\n\r\n"); if (success !== true) { console.log(socket.LastErrorText); return; } // Wait a maximum of 4 seconds while no data is forthcoming: socket.MaxReadIdleMs = 4000; // Get the 1st response line, which should be "HTTP/1.1 200 OK" var responseStatusLine = socket.ReceiveToCRLF(); if (socket.LastMethodSuccess !== true) { console.log(socket.LastErrorText); return; } console.log("StatusLine: " + responseStatusLine); // Now get the 1st line of the response header: var responseHeaderLine = socket.ReceiveToCRLF(); if (socket.LastMethodSuccess !== true) { console.log(socket.LastErrorText); return; } console.log("HeaderLine: " + responseHeaderLine); // Now read the remainder of the response header by reading until a double CRLF is seen: var remainderOfHeader = socket.ReceiveUntilMatch("\r\n\r\n"); if (socket.LastMethodSuccess !== true) { console.log(socket.LastErrorText); return; } console.log("Remainder: " + remainderOfHeader); // Close the connection with the server. This closes the tunnel through ssh2. // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); // Close the connection with ssh2. (This closes the the tunnel through ssh1.) // The connection with ssh1 is still alive, and may be used for more connections. ssh2.Disconnect(); ssh1.Disconnect(); } chilkatExample(); |
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