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(Node.js) TCP Socket Connect through HTTP ProxyDemonstrates how to connect through an HTTP proxy server.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var socket = new chilkat.Socket(); // To connect through an HTTP proxy, set the HttpProxyHostname // and HttpProxyPort properties to the hostname (or IP address) // and port of the HTTP proxy. Typical port numbers used by // HTTP proxy servers are 3128 and 8080. socket.HttpProxyHostname = "www.my-http-proxy.com"; socket.HttpProxyPort = 3128; // Important: Your HTTP proxy server must allow non-HTTP // traffic to pass. Otherwise this does not work. // Connect (via the HTTP proxy) to port 5555 of 192.168.1.108. // hostname may be a domain name or IP address. var hostname = "192.168.1.108"; var ssl = false; var maxWaitMillisec = 20000; var success = socket.Connect(hostname,5555,ssl,maxWaitMillisec); if (success !== true) { console.log(socket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) socket.MaxReadIdleMs = 10000; socket.MaxSendIdleMs = 10000; // The ficticious server (in this example) is going to send a "Hello World!" // message. Read it: var receivedMsg = socket.ReceiveString(); if (socket.LastMethodSuccess !== true) { console.log(socket.LastErrorText); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); console.log(receivedMsg); } chilkatExample(); |
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