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(Node.js) TCP/IP Socket Connect to Remote Host:PortDemonstrates how to create a TCP/IP socket, connect to a remote host:port, and receive a "Hello World!" message.
var os = require('os'); if (os.platform() == 'win32') { var chilkat = require('@chilkat/ck-node23-win64'); } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node23-linux-arm'); } else if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node23-linux-arm64'); } else { var chilkat = require('@chilkat/ck-node23-linux-x64'); } } else if (os.platform() == 'darwin') { var chilkat = require('@chilkat/ck-node23-mac-universal'); } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var socket = new chilkat.Socket(); // Connect to port 5555 of localhost. // The string "localhost" is for testing on a single computer. // It would typically be replaced with an IP hostname, such // as "www.chilkatsoft.com". var ssl = false; var maxWaitMillisec = 20000; var success = socket.Connect("localhost",5555,ssl,maxWaitMillisec); if (success !== true) { console.log(socket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) socket.MaxReadIdleMs = 10000; socket.MaxSendIdleMs = 10000; // Pretend, for the sake of the example, that the // ficticious server is going to send a "Hello World!" // after accepting the connection. // Note: Technically, the ReceiveString may not receive the // complete string, although it's highly probable given the short // length of the "Hello World!" message. // See this Chilkat blog post for more information: // http://www.cknotes.com/?p=302 var receivedMsg = socket.ReceiveString(); if (socket.LastMethodSuccess !== true) { console.log(socket.LastErrorText); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); console.log(receivedMsg); } chilkatExample(); |
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