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(Node.js) Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.
var os = require('os'); if (os.platform() == 'win32') { var chilkat = require('@chilkat/ck-node23-win64'); } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node23-linux-arm'); } else if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node23-linux-arm64'); } else { var chilkat = require('@chilkat/ck-node23-linux-x64'); } } else if (os.platform() == 'darwin') { var chilkat = require('@chilkat/ck-node23-mac-universal'); } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var listenSocket = new chilkat.Socket(); // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. var success = listenSocket.BindAndListen(5555,25); if (success !== true) { console.log(listenSocket.LastErrorText); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) // connectedSocket: Socket var connectedSocket; connectedSocket = listenSocket.AcceptNextConnection(20000); if (listenSocket.LastMethodSuccess == false) { console.log(listenSocket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.MaxReadIdleMs = 10000; connectedSocket.MaxSendIdleMs = 10000; // Send a "Hello World!" message to the client: success = connectedSocket.SendString("Hello World!"); if (success !== true) { console.log(connectedSocket.LastErrorText); return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) success = connectedSocket.Close(20000); console.log("success!"); } chilkatExample(); |
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