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(Node.js) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. var chilkatGlob = new chilkat.Global(); var success = chilkatGlob.UnlockBundle("Anything for 30-day trial."); if (success !== true) { console.log(chilkatGlob.LastErrorText); return; } var fortuna = new chilkat.Prng(); // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success = fortuna.AddEntropy("01020304","hex"); success = fortuna.AddEntropy("hello world","ascii"); // Generate some random data: var strRandHex = fortuna.GenRandom(16,"hex"); var strRandBase64 = fortuna.GenRandom(22,"base64"); var strRandBase58 = fortuna.GenRandom(32,"base58"); console.log("hex random bytes: " + strRandHex); console.log("base64 random bytes: " + strRandBase64); console.log("base58 random bytes: " + strRandBase58); // Try it again with a different object to verify that the same results are obtained: var fortuna2 = new chilkat.Prng(); success = fortuna2.AddEntropy("01020304","hex"); success = fortuna2.AddEntropy("hello world","ascii"); strRandHex = fortuna2.GenRandom(16,"hex"); strRandBase64 = fortuna2.GenRandom(22,"base64"); strRandBase58 = fortuna2.GenRandom(32,"base58"); console.log("hex random bytes: " + strRandHex); console.log("base64 random bytes: " + strRandBase64); console.log("base58 random bytes: " + strRandBase58); } chilkatExample(); |
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