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(Node.js) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. var ntlmClient = new chilkat.Ntlm(); var ntlmServer = new chilkat.Ntlm(); // The NTLM protocol begins by the client sending the server // a Type1 message. var type1Msg; ntlmClient.Workstation = "MyWorkstation"; type1Msg = ntlmClient.GenType1(); console.log("Type1 message from client to server:"); console.log(type1Msg); // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. var type1Info = ntlmServer.ParseType1(type1Msg); console.log("---"); console.log(type1Info); // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). ntlmServer.TargetName = "myAuthRealm"; var type2Msg = ntlmServer.GenType2(type1Msg); if (ntlmServer.LastMethodSuccess !== true) { console.log(ntlmServer.LastErrorText); return; } console.log("Type2 message from server to client:"); console.log(type2Msg); // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. var type2Info = ntlmClient.ParseType2(type2Msg); console.log("---"); console.log(type2Info); // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: ntlmClient.UserName = "test123"; ntlmClient.Password = "myPassword"; var type3Msg; type3Msg = ntlmClient.GenType3(type2Msg); if (ntlmClient.LastMethodSuccess !== true) { console.log(ntlmClient.LastErrorText); return; } console.log("Type3 message from client to server:"); console.log(type3Msg); // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. var success = ntlmServer.LoadType3(type3Msg); if (success !== true) { console.log(ntlmServer.LastErrorText); return; } // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. var clientUsername = ntlmServer.UserName; // For this example, we'll simply set the password to a literal string: ntlmServer.Password = "myPassword"; // The server may generate the Type3 message again, using the client's correct // password: var expectedType3Msg = ntlmServer.GenType3(type2Msg); console.log("Expected Type3 Message:"); console.log(expectedType3Msg); // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful } chilkatExample(); |
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