Delphi ActiveX
Delphi ActiveX
Send and Receive WebSocket Frame
See more WebSocket Examples
Demonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
Chilkat Delphi ActiveX Downloads
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Chilkat_TLB;
...
procedure TForm1.Button1Click(Sender: TObject);
var
success: Integer;
ws: TChilkatWebSocket;
rest: TChilkatRest;
responseBodyIgnored: WideString;
finalFrame: Integer;
receivedStr: WideString;
begin
success := 0;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
ws := TChilkatWebSocket.Create(Self);
// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.
rest := TChilkatRest.Create(Self);
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations:
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
success := rest.Connect('websockets.chilkat.io',80,0,0);
ws.UseConnection(rest.ControlInterface);
ws.AddClientHeaders();
responseBodyIgnored := rest.FullRequestNoBody('GET','/wsChilkatEcho.ashx');
success := ws.ValidateServerHandshake();
if (success <> 1) then
begin
Memo1.Lines.Add(ws.LastErrorText);
Exit;
end;
// This example demonstrates sending a frame and receiving a text frame.
// Send a frame containing the string "Hello World!"
// This will be the first and final frame, and therefore this constitutes the entire message.
finalFrame := 1;
success := ws.SendFrame('Hello World!',finalFrame);
if (success <> 1) then
begin
Memo1.Lines.Add(ws.LastErrorText);
Exit;
end;
// Read an incoming frame.
success := ws.ReadFrame();
if (success <> 1) then
begin
Memo1.Lines.Add('Failed to receive a frame');
Memo1.Lines.Add('ReadFrame fail reason = ' + IntToStr(ws.ReadFrameFailReason));
Memo1.Lines.Add(ws.LastErrorText);
Exit;
end;
// Show the string that was received.
receivedStr := ws.GetFrameData();
Memo1.Lines.Add('Received: ' + receivedStr);
// Close the websocket connection.
success := ws.SendClose(1,1000,'Closing this websocket.');
if (success <> 1) then
begin
Memo1.Lines.Add(ws.LastErrorText);
Exit;
end;
// Read the Close response.
success := ws.ReadFrame();
if (success <> 1) then
begin
Memo1.Lines.Add('ReadFrame fail reason = ' + IntToStr(ws.ReadFrameFailReason));
Memo1.Lines.Add(ws.LastErrorText);
Exit;
end;
// Should receive the "Close" opcode.
Memo1.Lines.Add('Received opcode: ' + ws.FrameOpcode);
// Should be the same status code we sent (1000)
Memo1.Lines.Add('Received close status code: ' + IntToStr(ws.CloseStatusCode));
// The server may echo the close reason. If not, this will be empty.
Memo1.Lines.Add('Echoed close reason: ' + ws.CloseReason);
Memo1.Lines.Add('Success.');
end;