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(Delphi ActiveX) WebSocket ConnectDemonstrates how to establish a WebSocket connection. Once the connection is established, messages may be sent back-and-forth. Messages are sent in frames, where the last frame in the message is indicated by a "final" bit. A frame constitutes the entire message if the first frame sent has the "final" bit sent. (In most cases, you'll probably be sending single-frame messages.)
uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Chilkat_TLB; ... procedure TForm1.Button1Click(Sender: TObject); var rest: TChilkatRest; success: Integer; ws: TChilkatWebSocket; responseBody: WideString; statusCode: Integer; begin // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // A WebSocket connection begins life as an HTTP GET request containing a few special header fields, // such as "Upgrade: websocket". // Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you // to use the full capability of the Chilkat Rest class to customize the GET for any particular situation. // For example: // // - If custom HTTP request header fields must be added. // - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc. // - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required. // rest := TChilkatRest.Create(Self); success := rest.Connect('someserver.com',80,0,0); if (success <> 1) then begin Memo1.Lines.Add(rest.LastErrorText); Exit; end; ws := TChilkatWebSocket.Create(Self); // Tell the WebSocket to use this connection. success := ws.UseConnection(rest.ControlInterface); if (success <> 1) then begin Memo1.Lines.Add(ws.LastErrorText); Exit; end; // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) ws.AddClientHeaders(); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". rest.AddHeader('Sec-WebSocket-Protocol','x-something'); rest.AddHeader('Origin','http://someserver.com'); // Do the open handshake. responseBody := rest.FullRequestNoBody('GET','/something'); if (rest.LastMethodSuccess <> 1) then begin Memo1.Lines.Add(rest.LastErrorText); Exit; end; // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) statusCode := rest.ResponseStatusCode; Memo1.Lines.Add('Response status code: ' + IntToStr(statusCode)); if (statusCode <> 101) then begin Memo1.Lines.Add(responseBody); Memo1.Lines.Add('-- Failed because of unexpected response status code.'); Exit; end; // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success := ws.ValidateServerHandshake(); if (success <> 1) then begin Memo1.Lines.Add(ws.LastErrorText); Exit; end; Memo1.Lines.Add('WebSocket connection successful.'); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest object...) end; |
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