Zig
Zig
Create Zip in a BinData Object
See more Zip Examples
Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
const zip = try chilkat.Zip.init();
defer zip.deinit();
// Initialize the zip object. Because we will never actually write a zip file to the filesystem,
// the filepath passed to NewZip does not matter.
zip.newZip("x.zip") catch {
std.debug.print("{s}\n", .{try zip.getLastErrorText(alloc)});
return;
};
// Append a directory tree. The call to AppendFiles does
// not read the file contents or append them to the zip
// object in memory. It simply appends references
// to the files so that when WriteBd, WriteZip, or WriteZipAndClose
// is called, the referenced files are streamed and compressed
// into the .zip output file (or BinData object).
const recurse = true;
zip.appendFiles("c:/temp/a/*", recurse) catch {
std.debug.print("{s}\n", .{try zip.getLastErrorText(alloc)});
return;
};
// Write the zip archive into the bdZip object.
const bd_zip = try chilkat.BinData.init();
defer bd_zip.deinit();
zip.writeBd(bd_zip) catch {
std.debug.print("{s}\n", .{try zip.getLastErrorText(alloc)});
return;
};
// We could directly access the bytes of the zip archive, or perhaps
// get the zip bytes in base64 format.
const zip_as_base64 = try bd_zip.getEncoded(alloc, "base64");
std.debug.print("{s}\n", .{zip_as_base64});
// Or the zip can be used by some other Chilkat method call that accepts
// a BinData object as an argument.
}