Zig Requires Chilkat v11.0.0+
Zig
WebSocket through SSH Tunnel
See more WebSocket Examples
This example shows how to establish a WebSocket connection through an SSH tunnel. The WebSocket protocol communications will be encapsulated within an SSH tunnel.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// This example borrows the code from the REST through SSH Tunnel example.
// We first use the Chilkat Socket object to establish a connection to the WebSocket server through an SSH Tunnel.
// Next, the Rest object uses the Socket object for its connection.
// Finally, the WebSocket object uses the Rest object for its connection.
//
// Hopefully the flexibility of this architecture is easy to see. All of the HTTP functionality of the Rest object,
// such as HTTP authentication, custom headers, etc. is available to the WebSocket. Likewise, all of the advanced functionality
// of the Socket object is in turn available to the Rest object.
// The high-level steps for accomplishing the task of running the WebSocket protocol through an SSH accomplished as follows:
// 1) Create the SSH tunnel using Chilkat Socket.
// 2) Open a port-forwarding channel (to the WebSocket server) within the tunnel.
// 2) Tell Rest to use the Socket object.
// 3) Tell WebSocket to use the Rest object.
const tunnel = try chilkat.Socket.init();
defer tunnel.deinit();
const ssh_hostname = "sftp.example.com";
const ssh_port = 22;
// Connect to an SSH server and establish the SSH tunnel:
tunnel.sshOpenTunnel(ssh_hostname, ssh_port) catch {
std.debug.print("{s}\n", .{try tunnel.getLastErrorText(alloc)});
return;
};
// Authenticate with the SSH server via a login/password
// or with a public key.
// This example demonstrates SSH password authentication.
tunnel.sshAuthenticatePw("mySshLogin", "mySshPassword") catch {
std.debug.print("{s}\n", .{try tunnel.getLastErrorText(alloc)});
return;
};
// OK, the SSH tunnel is setup. Now open a channel within the tunnel.
const b_tls = true;
const port = 443;
const max_wait_ms = 5000;
// This returns a socket object that is a single channel within the SSH tunnel.
// The SSH channel is our logical port-forwarded connection through the SSH tunnel.
// Note: This example establishes a TLS connection to the target WebSocket server.
// (The TLS protocol will run on the logical channel within the SSH tunnel.)
// Your application can just as easily make a non-TLS connection by changing the arguments
// passed to SshNewChannel.
const channel = try chilkat.Socket.init();
defer channel.deinit();
tunnel.sshNewChannel("some-websocket-server.com", port, b_tls, max_wait_ms, channel) catch {
std.debug.print("{s}\n", .{try tunnel.getLastErrorText(alloc)});
return;
};
// Create a REST object and tell it to use the SSH channel.
// This connection is a TLS running on an SSH channel through an SSH tunnel.
// In other words, TLS is wrapped within the SSH tunnel.
const rest = try chilkat.Rest.init();
defer rest.deinit();
rest.useConnection(channel, false) catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
// Finally, tell our WebSocket object to use the Rest object..
const ws = try chilkat.WebSocket.init();
defer ws.deinit();
// Tell the WebSocket to use this connection.
ws.useConnection(rest) catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.addClientHeaders() catch {};
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
rest.addHeader("Sec-WebSocket-Protocol", "x-some-websocket-subprotocol") catch {};
rest.addHeader("Origin", "http://some-websocket-server.com") catch {};
// Do the open handshake.
const response_body = rest.fullRequestNoBody(alloc, "GET", "/something") catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
const status_code = rest.getResponseStatusCode();
std.debug.print("Response status code: {d}\n", .{status_code});
if (status_code != 101) {
std.debug.print("{s}\n", .{response_body});
std.debug.print("-- Failed because of unexpected response status code.\n", .{});
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
ws.validateServerHandshake() catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
std.debug.print("WebSocket connection successful.\n", .{});
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest object...)
}