Zig Requires Chilkat v10.1.2+
Zig
Vimeo OAuth2 Access Token
See more OAuth2 Examples
Demonstrates how to get a Vimeo OAuth2 access token from a desktop application or script.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// To further clarify, see OAuth 2.0 Authorization Flow
const oauth2 = try chilkat.OAuth2.init();
defer oauth2.deinit();
// The port should match the Authorized Redirect URL in your Vimeo app,
// which would look like "http://localhost:3017/"
oauth2.setListenPort(3017);
oauth2.setAuthorizationEndpoint("https://api.vimeo.com/oauth/authorize");
oauth2.setTokenEndpoint("https://api.vimeo.com/oauth/access_token");
// Replace these with actual values.
oauth2.setClientId("VIMEO-CLIENT-ID");
// This is for Require Proof Key for Code Exchange (PKCE)
// See OAuth2 PKCE Explained
oauth2.setCodeChallenge(true);
oauth2.setCodeChallengeMethod("S256");
// Begin the OAuth2 Authorization code flow. This returns a URL that should be loaded in a browser.
const url = oauth2.startAuth(alloc) catch {
std.debug.print("{s}\n", .{try oauth2.getLastErrorText(alloc)});
return;
};
std.debug.print("url = {s}\n", .{url});
// Launch the default browser on the system and navigate to the url.
// The LaunchBrowser method was added in Chilkat v10.1.2.
oauth2.launchBrowser(url) catch {
std.debug.print("{s}\n", .{try oauth2.getLastErrorText(alloc)});
return;
};
// Wait for the user to approve or deny authorization in the browser.
var num_ms_waited: i32 = 0;
while ((num_ms_waited < 90000) and (oauth2.getAuthFlowState() < 3)) {
oauth2.sleepMs(100);
num_ms_waited = num_ms_waited + 100;
}
// If the browser does not respond within the specified time, AuthFlowState will be:
//
// 1: Waiting for Redirect � The OAuth2 background thread is waiting for the browser's redirect request.
// 2: Waiting for Final Response � The thread is awaiting the final access token response.
// In either case, cancel the background task initiated by StartAuth.
if (oauth2.getAuthFlowState() < 3) {
oauth2.cancel() catch {};
std.debug.print("No response from the browser!\n", .{});
return;
}
// Check AuthFlowState to determine if authorization was granted, denied, or failed:
//
// 3: Success � OAuth2 flow completed, the background thread exited, and the successful response is in AccessTokenResponse.
// 4: Access Denied � OAuth2 flow completed, the background thread exited, and the error response is in AccessTokenResponse.
// 5: Failure � OAuth2 flow failed before completion, the background thread exited, and error details are in FailureInfo.
if (oauth2.getAuthFlowState() == 5) {
std.debug.print("OAuth2 failed to complete.\n", .{});
std.debug.print("{s}\n", .{try oauth2.getFailureInfo(alloc)});
return;
}
if (oauth2.getAuthFlowState() == 4) {
std.debug.print("OAuth2 authorization was denied.\n", .{});
std.debug.print("{s}\n", .{try oauth2.getAccessTokenResponse(alloc)});
return;
}
if (oauth2.getAuthFlowState() != 3) {
std.debug.print("Unexpected AuthFlowState:{d}\n", .{oauth2.getAuthFlowState()});
return;
}
std.debug.print("OAuth2 authorization granted!\n", .{});
std.debug.print("Access Token = {s}\n", .{try oauth2.getAccessToken(alloc)});
}