Zig Requires Chilkat v11.0.0+
Zig
Download and Save Email Attachments (POP3)
See more POP3 Examples
Downloads emails from a POP3 mailbox and saves all attachments.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// The mailman object is used for receiving (POP3)
// and sending (SMTP) email.
const mailman = try chilkat.MailMan.init();
defer mailman.deinit();
// Set the POP3 server's hostname
mailman.setMailHost("pop.yourserver.com");
// Set the POP3 login/password.
mailman.setPopUsername("***");
mailman.setPopPassword("***");
// Copy the all email from the user's POP3 mailbox
// into a bundle object. The email remains on the server.
// FetchAll is a reasonable choice for POP3 maildrops that don't have too many
// emails. For larger mail drops, one might download emails one at a time..
const bundle = try chilkat.EmailBundle.init();
defer bundle.deinit();
const keep_on_server = true;
const headers_only = false;
// Irrelevent because we are NOT downloading headers-only
const num_body_lines = 0;
mailman.fetchAll(keep_on_server, headers_only, num_body_lines, bundle) catch {
std.debug.print("{s}\n", .{try mailman.getLastErrorText(alloc)});
return;
};
// The directory path can be relative or absolute.
// This shows a Windows style directory path. On other operating systems, the path
// would be different..
const dir_path = "c:/myAttachments";
const email = try chilkat.Email.init();
defer email.deinit();
var bundle_index: i32 = 0;
const num_messages = bundle.getMessageCount();
while (bundle_index < num_messages) {
bundle.emailAt(bundle_index, email) catch {};
// Save all attachments to the specified directory.
// The directory is automatically created if it does not yet exist.
email.saveAllAttachments(dir_path) catch {
std.debug.print("{s}\n", .{try email.getLastErrorText(alloc)});
return;
};
// The OverwriteExisting property controls whether already-existing files
// are automatically overwritten. By default, it is set to true so that existing
// files will be overwritten.
// Setting OverwriteExisting = false will cause the attachment-saving methods to generate
// unique filenames if a file with the same name already exists. The actual filename(s)
// saved will be present by calling GetAttachmentFilename for each attachment *after*
// saving.
// For example...
email.setOverwriteExisting(false);
email.saveAllAttachments(dir_path) catch {
std.debug.print("{s}\n", .{try email.getLastErrorText(alloc)});
return;
};
const num_attachments = email.getNumAttachments();
var attach_index: i32 = 0;
while (attach_index < num_attachments) {
// If the attachment filename was changed to prevent overwriting,
// GetAttachmentFilename will return the new filename.
std.debug.print("{s}\n", .{try email.getAttachmentFilename(alloc, attach_index)});
attach_index = attach_index + 1;
}
// Attachments can also be saved individually.
attach_index = 0;
while (attach_index < num_attachments) {
std.debug.print("Original Filename: {s}\n", .{try email.getAttachmentFilename(alloc, attach_index)});
email.saveAttachedFile(attach_index, dir_path) catch {
std.debug.print("{s}\n", .{try email.getLastErrorText(alloc)});
return;
};
// If OverwriteExisting = true, the saved filename will always equal the original filename,
// unless there are characters present in the filename that are not allowed by Windows,
// such as * ? < > | etc. In those cases the illegal characters are either removed or replaced
// with underscore characters to allow the file to be saved.
std.debug.print("Saved Filename: {s}\n", .{try email.getAttachmentFilename(alloc, attach_index)});
attach_index = attach_index + 1;
}
bundle_index = bundle_index + 1;
}
}