Xojo Plugin
Xojo Plugin
Send a WebSocket Ping Control Frame
See more WebSocket Examples
Ping and Pong messages are the heartbeat of websockets. See WebSocket_servers#Pings_and_Pongs_The_Heartbeat_of_WebSockets">Pings and Pongs"At any point after the handshake, either the client or the server can choose to send a ping to the other party. When the ping is received, the recipient must send back a pong as soon as possible. You can use this to make sure that the client is still connected, for example. A ping or pong is just a regular frame, but it's a control frame. Pings have an opcode of 0x9, and pongs have an opcode of 0xA. When you get a ping, send back a pong with the exact same Payload Data as the ping (for pings and pongs, the max payload length is 125). You might also get a pong without ever sending a ping; ignore this if it happens."
This example demonstrates how to send a Ping in the midst of sending a message.
Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
Chilkat Xojo Plugin Downloads
Dim success As Boolean
success = False
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
Dim ws As New Chilkat.WebSocket
// The PongAutoConsume property is True by default. This means that any Pong frames that are received
// will automatically be consumed, and the ReadFrame method will continue reading the next incoming frame before it returns.
ws.PongAutoConsume = True
// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.
Dim rest As New Chilkat.Rest
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations:
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
success = rest.Connect("websockets.chilkat.io",80,False,False)
success = ws.UseConnection(rest)
success = ws.AddClientHeaders()
Dim responseBodyIgnored As String
responseBodyIgnored = rest.FullRequestNoBody("GET","/wsChilkatEcho.ashx")
success = ws.ValidateServerHandshake()
If (success <> True) Then
System.DebugLog(ws.LastErrorText)
Return
End If
// This example sends a multi-frame message to the Chilkat echo server, and reads the response.
// In the midst of sending the message, we'll send a Ping control frame. The server should respond with a Pong frame,
// and we'll automatically consume it.
// Send the 1st frame in the message.
Dim finalFrame As Boolean
finalFrame = False
success = ws.SendFrame("This is the 1st frame" + EndOfLine.Windows,finalFrame)
If (success <> True) Then
System.DebugLog(ws.LastErrorText)
Return
End If
// Let's send a Ping frame here...
success = ws.SendPing("This is a ping")
If (success <> True) Then
System.DebugLog(ws.LastErrorText)
Return
End If
// Send the 2nd frame in the message.
success = ws.SendFrame("This is the 2nd frame" + EndOfLine.Windows,finalFrame)
If (success <> True) Then
System.DebugLog(ws.LastErrorText)
Return
End If
// Send the 3rd and final frame in the message.
finalFrame = True
success = ws.SendFrame("This is the 3rd and final frame" + EndOfLine.Windows,finalFrame)
If (success <> True) Then
System.DebugLog(ws.LastErrorText)
Return
End If
// Read an incoming frames until we receive the final frame.
// Note: It may be that the echo server (websockets.chilkat.io) responds with
// the full message in a single final frame.
//
// The Pong response will be consumed automatically because the PongAutoConsume property is True.
// Therefore, we don't need to worry about handling an incoming Pong.
Dim receivedFinalFrame As Boolean
receivedFinalFrame = False
While receivedFinalFrame = False
success = ws.ReadFrame()
If (success <> True) Then
System.DebugLog("Failed to receive a frame")
System.DebugLog("ReadFrame fail reason = " + Str(ws.ReadFrameFailReason))
System.DebugLog(ws.LastErrorText)
Return
End If
receivedFinalFrame = ws.FinalFrame
// Show the opcode and final frame bit for the frame just received:
System.DebugLog("Frame opcode: " + ws.FrameOpcode)
System.DebugLog("Final frame: " + Str(receivedFinalFrame))
System.DebugLog("--")
Wend
// Return the message accumulated in the above calls to ReadFrame.
Dim receivedMsg As String
receivedMsg = ws.GetFrameData()
System.DebugLog("Received: " + receivedMsg)
// Close the websocket connection.
success = ws.SendClose(True,1000,"Closing this websocket.")
If (success <> True) Then
System.DebugLog(ws.LastErrorText)
Return
End If
// Read the Close response.
success = ws.ReadFrame()
If (success <> True) Then
System.DebugLog("ReadFrame fail reason = " + Str(ws.ReadFrameFailReason))
System.DebugLog(ws.LastErrorText)
Return
End If
// Should receive the "Close" opcode.
System.DebugLog("Received opcode: " + ws.FrameOpcode)
// Should be the same status code we sent (1000)
System.DebugLog("Received close status code: " + Str(ws.CloseStatusCode))
// The server may echo the close reason. If not, this will be empty.
System.DebugLog("Echoed close reason: " + ws.CloseReason)
System.DebugLog("Success.")