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(Xojo Plugin) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
// All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. Dim chilkatGlob As New Chilkat.CkGlobal Dim success As Boolean success = chilkatGlob.UnlockBundle("Anything for 30-day trial.") If (success <> True) Then System.DebugLog(chilkatGlob.LastErrorText) Return End If Dim fortuna As New Chilkat.Prng // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success = fortuna.AddEntropy("01020304","hex") success = fortuna.AddEntropy("hello world","ascii") // Generate some random data: Dim strRandHex As String strRandHex = fortuna.GenRandom(16,"hex") Dim strRandBase64 As String strRandBase64 = fortuna.GenRandom(22,"base64") Dim strRandBase58 As String strRandBase58 = fortuna.GenRandom(32,"base58") System.DebugLog("hex random bytes: " + strRandHex) System.DebugLog("base64 random bytes: " + strRandBase64) System.DebugLog("base58 random bytes: " + strRandBase58) // Try it again with a different object to verify that the same results are obtained: Dim fortuna2 As New Chilkat.Prng success = fortuna2.AddEntropy("01020304","hex") success = fortuna2.AddEntropy("hello world","ascii") strRandHex = fortuna2.GenRandom(16,"hex") strRandBase64 = fortuna2.GenRandom(22,"base64") strRandBase58 = fortuna2.GenRandom(32,"base58") System.DebugLog("hex random bytes: " + strRandHex) System.DebugLog("base64 random bytes: " + strRandBase64) System.DebugLog("base58 random bytes: " + strRandBase58) |
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