Xbase++
Xbase++
Generating Repeatable Random Data for Testing/Debugging
See more PRNG Examples
Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.Chilkat Xbase++ Downloads
LOCAL nSuccess
LOCAL oFortuna
LOCAL cStrRandHex
LOCAL cStrRandBase64
LOCAL cStrRandBase58
LOCAL oFortuna2
nSuccess := 0
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
nSuccess := 0
oFortuna := CreateObject("Chilkat.Prng")
// Normally an application would seed the PRNG with entropy from
// some real random source. However, sometimes we want the same
// random sequence of bytes for testing and debugging purposes.
// This a reason why GetEntropy and AddEntropy are two different methods.
// An application could omit the call to GetEntropy, and instead pass
// non-random data to AddEntropy. For example:
// Seed the PRNG with non-entropy, so we get a repeatable sequence.
// Note: AddEntropy can be called any number of times.
nSuccess := oFortuna:AddEntropy("01020304", "hex")
nSuccess := oFortuna:AddEntropy("hello world", "ascii")
// Generate some random data:
cStrRandHex := oFortuna:GenRandom(16, "hex")
cStrRandBase64 := oFortuna:GenRandom(22, "base64")
cStrRandBase58 := oFortuna:GenRandom(32, "base58")
? "hex random bytes: " + cStrRandHex
? "base64 random bytes: " + cStrRandBase64
? "base58 random bytes: " + cStrRandBase58
// Try it again with a different object to verify that the same results are obtained:
oFortuna2 := CreateObject("Chilkat.Prng")
nSuccess := oFortuna2:AddEntropy("01020304", "hex")
nSuccess := oFortuna2:AddEntropy("hello world", "ascii")
cStrRandHex := oFortuna2:GenRandom(16, "hex")
cStrRandBase64 := oFortuna2:GenRandom(22, "base64")
cStrRandBase58 := oFortuna2:GenRandom(32, "base58")
? "hex random bytes: " + cStrRandHex
? "base64 random bytes: " + cStrRandBase64
? "base58 random bytes: " + cStrRandBase58
oFortuna:destroy()
oFortuna2:destroy()