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(Visual Basic 6.0) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
' All Chilkat classes can be unlocked at once at the beginning of a program ' by calling UnlockBundle. It requires a Bundle unlock code. Dim chilkatGlob As New ChilkatGlobal Dim success As Long success = chilkatGlob.UnlockBundle("Anything for 30-day trial.") If (success <> 1) Then Debug.Print chilkatGlob.LastErrorText Exit Sub End If Dim fortuna As New ChilkatPrng ' Normally an application would seed the PRNG with entropy from ' some real random source. However, sometimes we want the same ' random sequence of bytes for testing and debugging purposes. ' This a reason why GetEntropy and AddEntropy are two different methods. ' An application could omit the call to GetEntropy, and instead pass ' non-random data to AddEntropy. For example: ' Seed the PRNG with non-entropy, so we get a repeatable sequence. ' Note: AddEntropy can be called any number of times. success = fortuna.AddEntropy("01020304","hex") success = fortuna.AddEntropy("hello world","ascii") ' Generate some random data: Dim strRandHex As String strRandHex = fortuna.GenRandom(16,"hex") Dim strRandBase64 As String strRandBase64 = fortuna.GenRandom(22,"base64") Dim strRandBase58 As String strRandBase58 = fortuna.GenRandom(32,"base58") Debug.Print "hex random bytes: " & strRandHex Debug.Print "base64 random bytes: " & strRandBase64 Debug.Print "base58 random bytes: " & strRandBase58 ' Try it again with a different object to verify that the same results are obtained: Dim fortuna2 As New ChilkatPrng success = fortuna2.AddEntropy("01020304","hex") success = fortuna2.AddEntropy("hello world","ascii") strRandHex = fortuna2.GenRandom(16,"hex") strRandBase64 = fortuna2.GenRandom(22,"base64") strRandBase58 = fortuna2.GenRandom(32,"base58") Debug.Print "hex random bytes: " & strRandHex Debug.Print "base64 random bytes: " & strRandBase64 Debug.Print "base58 random bytes: " & strRandBase58 |
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