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(Unicode C++) Modify Name of File Stored within Zip when Creating a .zipDemonstrates how to create a zip where the filename within the .zip is different than the filename that was added from the filesystem.
#include <CkZipW.h> #include <CkZipEntryW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkZipW zip; // Intialize the zip object by calling NewZip. bool success = zip.NewZip(L"myZip.zip"); // Add a reference to a file on disk to the zip object. // (When appending files to a zip, the files are not actually // read into memory. References to the file(s) are added. // When WriteZip is called, the referenced files are streamed in // and compressed to the .zip.) bool saveExtraPath = false; success = zip.AppendOneFileOrDir(L"/temp/a/hamlet.xml",saveExtraPath); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // The zip object references a single file. // Retrieve the entry object... CkZipEntryW *entry = 0; entry = zip.GetEntryByIndex(0); // Set the entry's filename to anything you want: entry->put_FileName(L"somethingElse.xml"); // Note: Internally, the zip component retains the name of // the file referenced. The current setting of the zip entry's // FileName property is stored in the .zip when writing. // The zip written here will contain somethingElse.xml success = zip.WriteZipAndClose(); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); } else { wprintf(L"Zip created!\n"); } } |
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