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(Unicode C++) SFTP Download to Local FilesystemDemonstrates how to download a file from an SSH server to the local filesystem. There are no limitations on file size, and the file is streamed directly to the local filesystem.
#include <CkSFtpW.h> void ChilkatSample(void) { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSFtpW sftp; // Set some timeouts, in milliseconds: sftp.put_ConnectTimeoutMs(5000); sftp.put_IdleTimeoutMs(10000); // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. const wchar_t *hostname = L"sftp.example.com"; int port = 22; bool success = sftp.Connect(hostname,port); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = sftp.AuthenticatePw(L"myLogin",L"myPassword"); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // After authenticating, the SFTP subsystem must be initialized: success = sftp.InitializeSftp(); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // Open a file on the server: const wchar_t *handle = sftp.openFile(L"hamlet.xml",L"readOnly",L"openExisting"); if (sftp.get_LastMethodSuccess() != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // Download the file: success = sftp.DownloadFile(handle,L"c:/temp/hamlet.xml"); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // Close the file. success = sftp.CloseHandle(handle); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } wprintf(L"Success.\n"); } |
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