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(Unicode C) UniPin Game ListSee more UniPin ExamplesDemonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication. For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4
#include <C_CkHttpW.h> #include <C_CkDateTimeW.h> #include <C_CkCrypt2W.h> #include <C_CkStringBuilderW.h> #include <C_CkHttpResponseW.h> #include <C_CkJsonObjectW.h> void ChilkatSample(void) { HCkHttpW http; BOOL success; HCkDateTimeW dt; const wchar_t *timestamp; const wchar_t *partnerId; HCkCrypt2W crypt; HCkStringBuilderW sbMacData; const wchar_t *auth; HCkHttpResponseW resp; HCkStringBuilderW sbResponseBody; HCkJsonObjectW jResp; int respStatusCode; const wchar_t *game_category; const wchar_t *game_code; const wchar_t *game_name; const wchar_t *icon_url; const wchar_t *game_status; const wchar_t *updated_at; int status; const wchar_t *reason; int i; int count_i; // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. http = CkHttpW_Create(); // Implements the following CURL command: // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \ // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \ // --header 'timestamp: 1566552295' \ // --header 'path: in-game-topup/list' \ // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \ // --header 'Content-Type: application/json' // Use the following online tool to generate HTTP code from a CURL command // Convert a cURL Command to HTTP Source Code dt = CkDateTimeW_Create(); CkDateTimeW_SetFromCurrentSystemTime(dt); timestamp = CkDateTimeW_getAsUnixTimeStr(dt,FALSE); // Change this to your actual partner ID. partnerId = L"587e3675-e0ed-4e9e-9b39-099b11498fdc"; CkHttpW_SetRequestHeader(http,L"path",L"in-game-topup/list"); CkHttpW_SetRequestHeader(http,L"timestamp",timestamp); CkHttpW_SetRequestHeader(http,L"partnerid",partnerId); CkHttpW_SetRequestHeader(http,L"Content-Type",L"application/json"); // Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey) crypt = CkCrypt2W_Create(); CkCrypt2W_putMacAlgorithm(crypt,L"hmac"); CkCrypt2W_putHashAlgorithm(crypt,L"sha256"); CkCrypt2W_putEncodingMode(crypt,L"hexlower"); // Change this to your actual secret key.. CkCrypt2W_SetMacKeyEncoded(crypt,L"wabc123asljdgadlgd3",L"us-ascii"); sbMacData = CkStringBuilderW_Create(); CkStringBuilderW_Append(sbMacData,partnerId); CkStringBuilderW_Append(sbMacData,timestamp); CkStringBuilderW_Append(sbMacData,L"in-game-topup/list"); auth = CkCrypt2W_macStringENC(crypt,CkStringBuilderW_getAsString(sbMacData)); CkHttpW_SetRequestHeader(http,L"auth",auth); resp = CkHttpW_QuickRequest(http,L"POST",L"https://dev-api.unipin.com/in-game-topup/list"); if (CkHttpW_getLastMethodSuccess(http) == FALSE) { wprintf(L"%s\n",CkHttpW_lastErrorText(http)); CkHttpW_Dispose(http); CkDateTimeW_Dispose(dt); CkCrypt2W_Dispose(crypt); CkStringBuilderW_Dispose(sbMacData); return; } sbResponseBody = CkStringBuilderW_Create(); CkHttpResponseW_GetBodySb(resp,sbResponseBody); jResp = CkJsonObjectW_Create(); CkJsonObjectW_LoadSb(jResp,sbResponseBody); CkJsonObjectW_putEmitCompact(jResp,FALSE); wprintf(L"Response Body:\n"); wprintf(L"%s\n",CkJsonObjectW_emit(jResp)); respStatusCode = CkHttpResponseW_getStatusCode(resp); wprintf(L"Response Status Code = %d\n",respStatusCode); if (respStatusCode >= 400) { wprintf(L"Response Header:\n"); wprintf(L"%s\n",CkHttpResponseW_header(resp)); wprintf(L"Failed.\n"); CkHttpResponseW_Dispose(resp); CkHttpW_Dispose(http); CkDateTimeW_Dispose(dt); CkCrypt2W_Dispose(crypt); CkStringBuilderW_Dispose(sbMacData); CkStringBuilderW_Dispose(sbResponseBody); CkJsonObjectW_Dispose(jResp); return; } CkHttpResponseW_Dispose(resp); // Sample JSON response: // (Sample code for parsing the JSON response is shown below) // { // "game_list": [ // { // "game_category": "MLBB_ID", // "game_code": "MLBBD_ID", // "game_name": "Mobile Legends Diamonds", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:35:43" // }, // { // "game_category": "MLBB_ID", // "game_code": "MLBBS_ID", // "game_name": "Mobile Legends Starlight Member", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:34:18" // }, // ... // ... // ], // "status": 1, // "reason": "Successful" // } // Sample code for parsing the JSON response... // Use the following online tool to generate parsing code from sample JSON: // Generate Parsing Code from JSON status = CkJsonObjectW_IntOf(jResp,L"status"); reason = CkJsonObjectW_stringOf(jResp,L"reason"); i = 0; count_i = CkJsonObjectW_SizeOfArray(jResp,L"game_list"); while (i < count_i) { CkJsonObjectW_putI(jResp,i); game_category = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_category"); game_code = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_code"); game_name = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_name"); icon_url = CkJsonObjectW_stringOf(jResp,L"game_list[i].icon_url"); game_status = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_status"); updated_at = CkJsonObjectW_stringOf(jResp,L"game_list[i].updated_at"); i = i + 1; } CkHttpW_Dispose(http); CkDateTimeW_Dispose(dt); CkCrypt2W_Dispose(crypt); CkStringBuilderW_Dispose(sbMacData); CkStringBuilderW_Dispose(sbResponseBody); CkJsonObjectW_Dispose(jResp); } |
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