Unicode C
Unicode C
Multi-Hop SSH (SSH Through SSH)
See more SSH Examples
Demonstrates how to SSH through one SSH server to get to another SSH server. The scheme looks like this:Application => ServerSSH1 => ServerSSH2
The ConnectThroughSsh method is added in Chilkat version 9.5.0.55 to accomplish this task. Technically, it should be possible to chain any number of servers using the ConnectThroughSsh multiple times:
Application => ServerSSH1 => ServerSSH2 ==> ServerSSH3 => ... => ServerSSHN
Chilkat Unicode C Downloads
#include <C_CkSshW.h>
void ChilkatSample(void)
{
BOOL success;
HCkSshW ssh1;
const wchar_t *hostname;
const wchar_t *port;
HCkSshW ssh2;
int channelNum;
success = FALSE;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
ssh1 = CkSshW_Create();
// Hostname may be an IP address or domain name:
hostname = L"192.168.1.108";
port = 22;
// Connect directly to the 1st SSH server:
success = CkSshW_Connect(ssh1,hostname,port);
if (success != TRUE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh1));
CkSshW_Dispose(ssh1);
return;
}
// Wait a max of 15 seconds when reading responses..
CkSshW_putIdleTimeoutMs(ssh1,15000);
// Authenticate using login/password:
success = CkSshW_AuthenticatePw(ssh1,L"myLogin",L"myPassword");
if (success != TRUE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh1));
CkSshW_Dispose(ssh1);
return;
}
// Connect through the 1st SSH connection to reach a 2nd SSH server.
// Note: Any number of SSH connections may be simultaneously tunneled through a single
// existing SSH connection.
ssh2 = CkSshW_Create();
success = CkSshW_ConnectThroughSsh(ssh2,ssh1,L"someremoteserver.com",22);
if (success != TRUE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh2));
CkSshW_Dispose(ssh1);
CkSshW_Dispose(ssh2);
return;
}
CkSshW_putIdleTimeoutMs(ssh2,15000);
// Authenticate with ssh2...
success = CkSshW_AuthenticatePw(ssh2,L"myLogin2",L"myPassword2");
if (success != TRUE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh2));
CkSshW_Dispose(ssh1);
CkSshW_Dispose(ssh2);
return;
}
// The application may now is connected and authenticated with ssh2.
// The application can do whatever it desires just as if it was directly
// connected to ssh2. For example, the application might open
// a session channel to send commands or start a remote shell..
channelNum = CkSshW_OpenSessionChannel(ssh2);
if (channelNum < 0) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh2));
CkSshW_Dispose(ssh1);
CkSshW_Dispose(ssh2);
return;
}
// ...
// ...
// ...
// Close the connection with ssh2. (This closes the the tunnel through ssh1.)
// The connection with ssh1 is still alive, and may be used for more connections.
CkSshW_Disconnect(ssh2);
// ...
// ...
// ...
CkSshW_Disconnect(ssh1);
CkSshW_Dispose(ssh1);
CkSshW_Dispose(ssh2);
}