Unicode C
Unicode C
SSH Keyboard-Interactive Authentication
See more SSH Examples
Demonstrates keyboard-interactive authentication with an SSH server. StartKeyboardAuth returns XML describing the server's prompts, and ContinueKeyboardAuth submits each response. Authentication is complete when the returned XML contains either a success or an error node.
Background: Keyboard-interactive is SSH's flexible, prompt-driven method: rather than assuming a single password, the server asks one or more questions — a password, a one-time code, a security question — and the client answers each. This is how SSH supports two-factor and other challenge-response schemes. The prompt XML also indicates whether each response should be echoed, so a client knows when to mask input. A server may issue several rounds, so a robust implementation loops until it sees success or error rather than assuming one exchange is enough.
Chilkat Unicode C Downloads
#include <C_CkSshW.h>
#include <C_CkXmlW.h>
void ChilkatSample(void)
{
BOOL success;
HCkSshW ssh;
const wchar_t *hostname;
int port;
const wchar_t *xmlResponse;
HCkXmlW xml;
const wchar_t *password;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// Demonstrates keyboard-interactive authentication with an SSH server. The server sends one or
// more prompts as XML, and the application answers each with ContinueKeyboardAuth.
ssh = CkSshW_Create();
CkSshW_putConnectTimeoutMs(ssh,5000);
CkSshW_putReadTimeoutMs(ssh,15000);
hostname = L"ssh.example.com";
port = 22;
success = CkSshW_Connect(ssh,hostname,port);
if (success == FALSE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh));
CkSshW_Dispose(ssh);
return;
}
// Begin keyboard-interactive authentication. The returned XML describes the server's prompts.
xmlResponse = CkSshW_startKeyboardAuth(ssh,L"mySshLogin");
if (CkSshW_getLastMethodSuccess(ssh) == FALSE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh));
CkSshW_Dispose(ssh);
return;
}
// If the server sent a user authentication banner, an application may display it before
// prompting.
wprintf(L"UserAuthBanner: %s\n",CkSshW_userAuthBanner(ssh));
xml = CkXmlW_Create();
success = CkXmlW_LoadXml(xml,xmlResponse);
if (success == FALSE) {
wprintf(L"%s\n",CkXmlW_lastErrorText(xml));
CkSshW_Dispose(ssh);
CkXmlW_Dispose(xml);
return;
}
// Authentication is complete when the XML contains either a "success" or an "error" node.
if (CkXmlW_HasChildWithTag(xml,L"success")) {
wprintf(L"No password required, already authenticated.\n");
CkSshW_Dispose(ssh);
CkXmlW_Dispose(xml);
return;
}
if (CkXmlW_HasChildWithTag(xml,L"error")) {
wprintf(L"Authentication failed.\n");
CkSshW_Dispose(ssh);
CkXmlW_Dispose(xml);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
password = L"mySshPassword";
// Answer the prompt. Typically one call is enough, but a server may issue several rounds of
// prompts, so a robust client loops until it sees "success" or "error".
xmlResponse = CkSshW_continueKeyboardAuth(ssh,password);
if (CkSshW_getLastMethodSuccess(ssh) == FALSE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh));
CkSshW_Dispose(ssh);
CkXmlW_Dispose(xml);
return;
}
success = CkXmlW_LoadXml(xml,xmlResponse);
if (success == FALSE) {
wprintf(L"%s\n",CkXmlW_lastErrorText(xml));
CkSshW_Dispose(ssh);
CkXmlW_Dispose(xml);
return;
}
if (CkXmlW_HasChildWithTag(xml,L"success")) {
wprintf(L"SSH keyboard-interactive authentication successful.\n");
CkSshW_Dispose(ssh);
CkXmlW_Dispose(xml);
return;
}
if (CkXmlW_HasChildWithTag(xml,L"error")) {
wprintf(L"Authentication failed.\n");
}
CkSshW_Dispose(ssh);
CkXmlW_Dispose(xml);
}