Unicode C
Unicode C
TCP Socket Connect through HTTP Proxy
See more Socket/SSL/TLS Examples
Demonstrates how to connect through an HTTP proxy server.Chilkat Unicode C Downloads
#include <C_CkSocketW.h>
void ChilkatSample(void)
{
BOOL success;
HCkSocketW socket;
const wchar_t *hostname;
BOOL ssl;
int maxWaitMillisec;
const wchar_t *receivedMsg;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
socket = CkSocketW_Create();
// To connect through an HTTP proxy, set the HttpProxyHostname
// and HttpProxyPort properties to the hostname (or IP address)
// and port of the HTTP proxy. Typical port numbers used by
// HTTP proxy servers are 3128 and 8080.
CkSocketW_putHttpProxyHostname(socket,L"www.my-http-proxy.com");
CkSocketW_putHttpProxyPort(socket,3128);
// Important: Your HTTP proxy server must allow non-HTTP
// traffic to pass. Otherwise this does not work.
// Connect (via the HTTP proxy) to port 5555 of 192.168.1.108.
// hostname may be a domain name or IP address.
hostname = L"192.168.1.108";
ssl = FALSE;
maxWaitMillisec = 20000;
success = CkSocketW_Connect(socket,hostname,5555,ssl,maxWaitMillisec);
if (success != TRUE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(socket));
CkSocketW_Dispose(socket);
return;
}
// Set maximum timeouts for reading an writing (in millisec)
CkSocketW_putMaxReadIdleMs(socket,10000);
CkSocketW_putMaxSendIdleMs(socket,10000);
// The ficticious server (in this example) is going to send a "Hello World!"
// message. Read it:
receivedMsg = CkSocketW_receiveString(socket);
if (CkSocketW_getLastMethodSuccess(socket) != TRUE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(socket));
CkSocketW_Dispose(socket);
return;
}
// Close the connection with the server
// Wait a max of 20 seconds (20000 millsec)
success = CkSocketW_Close(socket,20000);
wprintf(L"%s\n",receivedMsg);
CkSocketW_Dispose(socket);
}