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Unicode C Examples

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(Unicode C) Async Accept Socket Connection

Demonstrates how to get the connected client socket after accepting a connection asynchronously.

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#include <C_CkSocketW.h>
#include <C_CkTaskW.h>

void ChilkatSample(void)
    {
    HCkSocketW listenSocket;
    BOOL success;
    int maxWaitMs;
    HCkTaskW acceptTask;
    HCkSocketW connectedClient;

    // This example assumes the Chilkat Socket API to have been previously unlocked.
    // See Socket Unlock Sample for sample code.

    listenSocket = CkSocketW_Create();

    // Bind to a port and listen.
    // This example will listen at port 5555 and allows for a backlog
    // of 25 pending connection requests.
    success = CkSocketW_BindAndListen(listenSocket,5555,25);
    if (success != TRUE) {
        wprintf(L"%s\n",CkSocketW_lastErrorText(listenSocket));
        CkSocketW_Dispose(listenSocket);
        return;
    }

    // Start a background task to accept an incoming connection ...
    maxWaitMs = 20000;
    acceptTask = CkSocketW_AcceptNextConnectionAsync(listenSocket,maxWaitMs);
    CkTaskW_Run(acceptTask);

    // ...
    // ...
    // ...

    // Imagine at this point the task has completed successfully,
    // and a connection was accepted.  Here's how to get the connected socket...
    connectedClient = CkSocketW_Create();
    success = CkSocketW_LoadTaskResult(connectedClient,acceptTask);

    // Here's how it works:  The AcceptNextConnection method would normally
    // return a socket object when called synchronously.  When called asynchronously,
    // it cannot do so because it returns the task object.  When the async method
    // (running in a background thread) completes, the socket object that is the client
    // connection is contained within the task object.
    // 
    // This can be generalized for any case where a Chilkat method returns an object.
    // The async version of that method is such that the object returned in the background
    // thread is contained within the task object.

    // To get the result object, we create a new object instance of that type.
    // In this case, we create a socket object (connectedClient).  There is a LoadTaskResult
    // method in all Chilkat classes that can be a return value of an async method call.
    // The LoadTaskResult method transfers the returned object from the task to the caller.


    CkSocketW_Dispose(listenSocket);
    CkSocketW_Dispose(connectedClient);

    }

 

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