Unicode C
Unicode C
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat Unicode C Downloads
#include <C_CkNtlmW.h>
void ChilkatSample(void)
{
BOOL success;
HCkNtlmW ntlmClient;
HCkNtlmW ntlmServer;
const wchar_t *type1Msg;
const wchar_t *type1Info;
const wchar_t *type2Msg;
const wchar_t *type2Info;
const wchar_t *type3Msg;
const wchar_t *clientUsername;
const wchar_t *expectedType3Msg;
success = FALSE;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
ntlmClient = CkNtlmW_Create();
ntlmServer = CkNtlmW_Create();
// The NTLM protocol begins by the client sending the server
// a Type1 message.
CkNtlmW_putWorkstation(ntlmClient,L"MyWorkstation");
type1Msg = CkNtlmW_genType1(ntlmClient);
wprintf(L"Type1 message from client to server:\n");
wprintf(L"%s\n",type1Msg);
// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1.
// This step is not necessary, it is only for informational purposes..
type1Info = CkNtlmW_parseType1(ntlmServer,type1Msg);
wprintf(L"---\n");
wprintf(L"%s\n",type1Info);
// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName. A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
CkNtlmW_putTargetName(ntlmServer,L"myAuthRealm");
type2Msg = CkNtlmW_genType2(ntlmServer,type1Msg);
if (CkNtlmW_getLastMethodSuccess(ntlmServer) != TRUE) {
wprintf(L"%s\n",CkNtlmW_lastErrorText(ntlmServer));
CkNtlmW_Dispose(ntlmClient);
CkNtlmW_Dispose(ntlmServer);
return;
}
wprintf(L"Type2 message from server to client:\n");
wprintf(L"%s\n",type2Msg);
// The client may examine the information embedded in the Type2 message
// by calling ParseType2, which returns XML. This is only for informational purposes
// and is not required.
type2Info = CkNtlmW_parseType2(ntlmClient,type2Msg);
wprintf(L"---\n");
wprintf(L"%s\n",type2Info);
// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
CkNtlmW_putUserName(ntlmClient,L"test123");
CkNtlmW_putPassword(ntlmClient,L"myPassword");
type3Msg = CkNtlmW_genType3(ntlmClient,type2Msg);
if (CkNtlmW_getLastMethodSuccess(ntlmClient) != TRUE) {
wprintf(L"%s\n",CkNtlmW_lastErrorText(ntlmClient));
CkNtlmW_Dispose(ntlmClient);
CkNtlmW_Dispose(ntlmServer);
return;
}
wprintf(L"Type3 message from client to server:\n");
wprintf(L"%s\n",type3Msg);
// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.
// Looking up the password is dependent on your infrastructure. Perhaps your
// usernames/passwords are stored in a secure database. If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then
// generate the Type3 response again. If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.
success = CkNtlmW_LoadType3(ntlmServer,type3Msg);
if (success != TRUE) {
wprintf(L"%s\n",CkNtlmW_lastErrorText(ntlmServer));
CkNtlmW_Dispose(ntlmClient);
CkNtlmW_Dispose(ntlmServer);
return;
}
// The Username property now contains the username that was embedded within
// the Type3 message. It can be used to lookup the password.
clientUsername = CkNtlmW_userName(ntlmServer);
// For this example, we'll simply set the password to a literal string:
CkNtlmW_putPassword(ntlmServer,L"myPassword");
// The server may generate the Type3 message again, using the client's correct
// password:
expectedType3Msg = CkNtlmW_genType3(ntlmServer,type2Msg);
wprintf(L"Expected Type3 Message:\n");
wprintf(L"%s\n",expectedType3Msg);
// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful
CkNtlmW_Dispose(ntlmClient);
CkNtlmW_Dispose(ntlmServer);
}