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(Unicode C++) WebSocket Connect through SOCKS ProxyThis example shows how to establish a WebSocket connection through a SOCKS proxy.
#include <CkRestW.h> #include <CkSocketW.h> #include <CkWebSocketW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST using SOCKS Proxy example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through a SOCKS proxy. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // CkRestW rest; CkSocketW socket; // Set the SOCKS proxy domain or IP address, port, and SOCKS version number (4 or 5) socket.put_SocksHostname(L"192.168.1.79"); socket.put_HttpProxyPort(1080); socket.put_SocksVersion(5); // Provide authentication to the SOCKS proxy, if needed. socket.put_SocksUsername(L"SOCKS_PROXY_LOGIN"); socket.put_SocksPassword(L"SOCKS_PROXY_PASSWORD"); // Connect to the websocket server through the HTTP proxy. bool bTls = false; int port = 80; int maxWaitMs = 5000; bool success = socket.Connect(L"some-websocket-server.com",port,bTls,maxWaitMs); if (success != true) { wprintf(L"Connect Failure Error Code: %d\n",socket.get_ConnectFailReason()); wprintf(L"%s\n",socket.lastErrorText()); return; } // Tell the Rest object to use the connected socket. success = rest.UseConnection(socket,true); if (success != true) { wprintf(L"%s\n",rest.lastErrorText()); return; } CkWebSocketW ws; // Tell the WebSocket to use this connection. success = ws.UseConnection(rest); if (success != true) { wprintf(L"%s\n",ws.lastErrorText()); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) ws.AddClientHeaders(); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". rest.AddHeader(L"Sec-WebSocket-Protocol",L"x-some-websocket-subprotocol"); rest.AddHeader(L"Origin",L"http://some-websocket-server.com"); // Do the open handshake. const wchar_t *responseBody = rest.fullRequestNoBody(L"GET",L"/something"); if (rest.get_LastMethodSuccess() != true) { wprintf(L"%s\n",rest.lastErrorText()); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) int statusCode = rest.get_ResponseStatusCode(); wprintf(L"Response status code: %d\n",statusCode); if (statusCode != 101) { wprintf(L"%s\n",responseBody); wprintf(L"-- Failed because of unexpected response status code.\n"); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = ws.ValidateServerHandshake(); if (success != true) { wprintf(L"%s\n",ws.lastErrorText()); return; } wprintf(L"WebSocket connection successful.\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest and socket objects...) wprintf(L"Success.\n"); } |
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