Sample code for 30+ languages & platforms
Unicode C++

WebSocket Connect through SOCKS Proxy

See more WebSocket Examples

This example shows how to establish a WebSocket connection through a SOCKS proxy.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkRestW.h>
#include <CkSocketW.h>
#include <CkWebSocketW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    // --------------------------------------------------
    // This example borrows the code from the REST using SOCKS Proxy example.
    // We first use the Chilkat Socket object to establish a connection to the WebSocket server through a SOCKS proxy.
    // Next, the Rest object uses the Socket object for its connection.
    // Finally, the WebSocket object uses the Rest object for its connection.  
    // 

    CkRestW rest;
    CkSocketW socket;

    // Set the SOCKS proxy domain or IP address, port, and SOCKS version number (4 or 5)
    socket.put_SocksHostname(L"192.168.1.79");
    socket.put_HttpProxyPort(1080);
    socket.put_SocksVersion(5);

    // Provide authentication to the SOCKS proxy, if needed.
    socket.put_SocksUsername(L"SOCKS_PROXY_LOGIN");
    socket.put_SocksPassword(L"SOCKS_PROXY_PASSWORD");

    // Connect to the websocket server through the HTTP proxy.
    bool bTls = false;
    int port = 80;
    int maxWaitMs = 5000;
    success = socket.Connect(L"some-websocket-server.com",port,bTls,maxWaitMs);
    if (success != true) {
        wprintf(L"Connect Failure Error Code: %d\n",socket.get_ConnectFailReason());
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Tell the Rest object to use the connected socket.
    success = rest.UseConnection(socket,true);
    if (success != true) {
        wprintf(L"%s\n",rest.lastErrorText());
        return;
    }

    CkWebSocketW ws;

    // Tell the WebSocket to use this connection.
    success = ws.UseConnection(rest);
    if (success != true) {
        wprintf(L"%s\n",ws.lastErrorText());
        return;
    }

    // Add the standard WebSocket open handshake headers that will be needed.
    // (This adds the required HTTP request headers to the rest object.)
    ws.AddClientHeaders();

    // Add any additional headers that might be desired.
    // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
    rest.AddHeader(L"Sec-WebSocket-Protocol",L"x-some-websocket-subprotocol");
    rest.AddHeader(L"Origin",L"http://some-websocket-server.com");

    // Do the open handshake.
    const wchar_t *responseBody = rest.fullRequestNoBody(L"GET",L"/something");
    if (rest.get_LastMethodSuccess() != true) {
        wprintf(L"%s\n",rest.lastErrorText());
        return;
    }

    // If successful, the HTTP response status code should be 101,
    // and the response body will be empty. (If it failed, we'll have a look
    // at the response body..)
    int statusCode = rest.get_ResponseStatusCode();
    wprintf(L"Response status code: %d\n",statusCode);

    if (statusCode != 101) {
        wprintf(L"%s\n",responseBody);
        wprintf(L"-- Failed because of unexpected response status code.\n");
        return;
    }

    // We have the expected 101 response, so let's now validate the 
    // contents of the response, such as the value sent by the server in the
    // Sec-WebSocket-Accept header. 
    success = ws.ValidateServerHandshake();
    if (success != true) {
        wprintf(L"%s\n",ws.lastErrorText());
        return;
    }

    wprintf(L"WebSocket connection successful.\n");

    // The application may now begin sending and receiving frames on the WebSocket connection.
    // (At this point, we're done with the rest and socket objects...)

    wprintf(L"Success.\n");
    }