Unicode C++
Unicode C++
WebSocket Connect through SOCKS Proxy
See more WebSocket Examples
This example shows how to establish a WebSocket connection through a SOCKS proxy.Chilkat Unicode C++ Downloads
#include <CkRestW.h>
#include <CkSocketW.h>
#include <CkWebSocketW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// This example borrows the code from the REST using SOCKS Proxy example.
// We first use the Chilkat Socket object to establish a connection to the WebSocket server through a SOCKS proxy.
// Next, the Rest object uses the Socket object for its connection.
// Finally, the WebSocket object uses the Rest object for its connection.
//
CkRestW rest;
CkSocketW socket;
// Set the SOCKS proxy domain or IP address, port, and SOCKS version number (4 or 5)
socket.put_SocksHostname(L"192.168.1.79");
socket.put_HttpProxyPort(1080);
socket.put_SocksVersion(5);
// Provide authentication to the SOCKS proxy, if needed.
socket.put_SocksUsername(L"SOCKS_PROXY_LOGIN");
socket.put_SocksPassword(L"SOCKS_PROXY_PASSWORD");
// Connect to the websocket server through the HTTP proxy.
bool bTls = false;
int port = 80;
int maxWaitMs = 5000;
success = socket.Connect(L"some-websocket-server.com",port,bTls,maxWaitMs);
if (success != true) {
wprintf(L"Connect Failure Error Code: %d\n",socket.get_ConnectFailReason());
wprintf(L"%s\n",socket.lastErrorText());
return;
}
// Tell the Rest object to use the connected socket.
success = rest.UseConnection(socket,true);
if (success != true) {
wprintf(L"%s\n",rest.lastErrorText());
return;
}
CkWebSocketW ws;
// Tell the WebSocket to use this connection.
success = ws.UseConnection(rest);
if (success != true) {
wprintf(L"%s\n",ws.lastErrorText());
return;
}
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.AddClientHeaders();
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
rest.AddHeader(L"Sec-WebSocket-Protocol",L"x-some-websocket-subprotocol");
rest.AddHeader(L"Origin",L"http://some-websocket-server.com");
// Do the open handshake.
const wchar_t *responseBody = rest.fullRequestNoBody(L"GET",L"/something");
if (rest.get_LastMethodSuccess() != true) {
wprintf(L"%s\n",rest.lastErrorText());
return;
}
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
int statusCode = rest.get_ResponseStatusCode();
wprintf(L"Response status code: %d\n",statusCode);
if (statusCode != 101) {
wprintf(L"%s\n",responseBody);
wprintf(L"-- Failed because of unexpected response status code.\n");
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
success = ws.ValidateServerHandshake();
if (success != true) {
wprintf(L"%s\n",ws.lastErrorText());
return;
}
wprintf(L"WebSocket connection successful.\n");
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest and socket objects...)
wprintf(L"Success.\n");
}