Unicode C++
Unicode C++
WebSocket Connect
See more WebSocket Examples
Demonstrates how to establish a WebSocket connection. Once the connection is established, messages may be sent back-and-forth. Messages are sent in frames, where the last frame in the message is indicated by a "final" bit. A frame constitutes the entire message if the first frame sent has the "final" bit sent. (In most cases, you'll probably be sending single-frame messages.)Chilkat Unicode C++ Downloads
#include <CkRestW.h>
#include <CkWebSocketW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// A WebSocket connection begins life as an HTTP GET request containing a few special header fields,
// such as "Upgrade: websocket".
// Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you
// to use the full capability of the Chilkat Rest class to customize the GET for any particular situation.
// For example:
//
// - If custom HTTP request header fields must be added.
// - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc.
// - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required.
//
CkRestW rest;
success = rest.Connect(L"someserver.com",80,false,false);
if (success != true) {
wprintf(L"%s\n",rest.lastErrorText());
return;
}
CkWebSocketW ws;
// Tell the WebSocket to use this connection.
success = ws.UseConnection(rest);
if (success != true) {
wprintf(L"%s\n",ws.lastErrorText());
return;
}
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.AddClientHeaders();
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
rest.AddHeader(L"Sec-WebSocket-Protocol",L"x-something");
rest.AddHeader(L"Origin",L"http://someserver.com");
// Do the open handshake.
const wchar_t *responseBody = rest.fullRequestNoBody(L"GET",L"/something");
if (rest.get_LastMethodSuccess() != true) {
wprintf(L"%s\n",rest.lastErrorText());
return;
}
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
int statusCode = rest.get_ResponseStatusCode();
wprintf(L"Response status code: %d\n",statusCode);
if (statusCode != 101) {
wprintf(L"%s\n",responseBody);
wprintf(L"-- Failed because of unexpected response status code.\n");
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
success = ws.ValidateServerHandshake();
if (success != true) {
wprintf(L"%s\n",ws.lastErrorText());
return;
}
wprintf(L"WebSocket connection successful.\n");
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest object...)
}