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Unicode C++

Using Chilkat StringBuilder to Avoid Large Strings

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Some programming languages can have limitations on string lengths, or it can be inefficient to return large strings back to the application, only to be passed back into Chilkat in a subsequent method call.

For Chilkat functions that return a string where the returned string can potentially be very large, there is typically the same function with the name ending in "Sb", where the returned string is deposited into the last argument. This allows for the string remain within an object, and thus never marshalled to/from the application.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkHttpW.h>
#include <CkJsonObjectW.h>
#include <CkStringBuilderW.h>

void ChilkatSample(void)
    {
    bool success = false;

    CkHttpW http;
    CkJsonObjectW json;

    // This is the potentially inefficient way of getting JSON from a URL and loading it into a Chilkat JsonObject.
    // It gets the string directly..
    const wchar_t *jsonStr = http.quickGetStr(L"https://www.chilkatsoft.com/helloWorld.json");
    success = json.Load(jsonStr);

    // This is the more efficient method if the JSON is potentially large
    CkStringBuilderW sb;
    success = http.QuickGetSb(L"https://www.chilkatsoft.com/helloWorld.json",sb);
    success = json.LoadSb(sb);
    }