Unicode C++
Unicode C++
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Unicode C++ Downloads
#include <CkHttpW.h>
#include <CkDateTimeW.h>
#include <CkCrypt2W.h>
#include <CkStringBuilderW.h>
#include <CkHttpResponseW.h>
#include <CkJsonObjectW.h>
void ChilkatSample(void)
{
bool success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkHttpW http;
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
CkDateTimeW dt;
dt.SetFromCurrentSystemTime();
const wchar_t *timestamp = dt.getAsUnixTimeStr(false);
// Change this to your actual partner ID.
const wchar_t *partnerId = L"587e3675-e0ed-4e9e-9b39-099b11498fdc";
http.SetRequestHeader(L"path",L"in-game-topup/list");
http.SetRequestHeader(L"timestamp",timestamp);
http.SetRequestHeader(L"partnerid",partnerId);
http.SetRequestHeader(L"Content-Type",L"application/json");
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
CkCrypt2W crypt;
crypt.put_MacAlgorithm(L"hmac");
crypt.put_HashAlgorithm(L"sha256");
crypt.put_EncodingMode(L"hexlower");
// Change this to your actual secret key..
crypt.SetMacKeyEncoded(L"wabc123asljdgadlgd3",L"us-ascii");
CkStringBuilderW sbMacData;
sbMacData.Append(partnerId);
sbMacData.Append(timestamp);
sbMacData.Append(L"in-game-topup/list");
const wchar_t *auth = crypt.macStringENC(sbMacData.getAsString());
http.SetRequestHeader(L"auth",auth);
CkHttpResponseW resp;
success = http.HttpNoBody(L"POST",L"https://dev-api.unipin.com/in-game-topup/list",resp);
if (success == false) {
wprintf(L"%s\n",http.lastErrorText());
return;
}
CkStringBuilderW sbResponseBody;
resp.GetBodySb(sbResponseBody);
CkJsonObjectW jResp;
jResp.LoadSb(sbResponseBody);
jResp.put_EmitCompact(false);
wprintf(L"Response Body:\n");
wprintf(L"%s\n",jResp.emit());
int respStatusCode = resp.get_StatusCode();
wprintf(L"Response Status Code = %d\n",respStatusCode);
if (respStatusCode >= 400) {
wprintf(L"Response Header:\n");
wprintf(L"%s\n",resp.header());
wprintf(L"Failed.\n");
return;
}
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
const wchar_t *game_category = 0;
const wchar_t *game_code = 0;
const wchar_t *game_name = 0;
const wchar_t *icon_url = 0;
const wchar_t *game_status = 0;
const wchar_t *updated_at = 0;
int status = jResp.IntOf(L"status");
const wchar_t *reason = jResp.stringOf(L"reason");
int i = 0;
int count_i = jResp.SizeOfArray(L"game_list");
while (i < count_i) {
jResp.put_I(i);
game_category = jResp.stringOf(L"game_list[i].game_category");
game_code = jResp.stringOf(L"game_list[i].game_code");
game_name = jResp.stringOf(L"game_list[i].game_name");
icon_url = jResp.stringOf(L"game_list[i].icon_url");
game_status = jResp.stringOf(L"game_list[i].game_status");
updated_at = jResp.stringOf(L"game_list[i].updated_at");
i = i + 1;
}
}