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Unicode C++

UniPin Game List

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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkHttpW.h>
#include <CkDateTimeW.h>
#include <CkCrypt2W.h>
#include <CkStringBuilderW.h>
#include <CkHttpResponseW.h>
#include <CkJsonObjectW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkHttpW http;

    // Implements the following CURL command:

    // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
    // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
    // --header 'timestamp: 1566552295' \
    // --header 'path: in-game-topup/list' \
    // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
    // --header 'Content-Type: application/json'

    // Use the following online tool to generate HTTP code from a CURL command
    // Convert a cURL Command to HTTP Source Code

    CkDateTimeW dt;
    dt.SetFromCurrentSystemTime();
    const wchar_t *timestamp = dt.getAsUnixTimeStr(false);

    // Change this to your actual partner ID.
    const wchar_t *partnerId = L"587e3675-e0ed-4e9e-9b39-099b11498fdc";

    http.SetRequestHeader(L"path",L"in-game-topup/list");
    http.SetRequestHeader(L"timestamp",timestamp);
    http.SetRequestHeader(L"partnerid",partnerId);
    http.SetRequestHeader(L"Content-Type",L"application/json");

    // Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
    CkCrypt2W crypt;
    crypt.put_MacAlgorithm(L"hmac");
    crypt.put_HashAlgorithm(L"sha256");
    crypt.put_EncodingMode(L"hexlower");

    // Change this to your actual secret key..
    crypt.SetMacKeyEncoded(L"wabc123asljdgadlgd3",L"us-ascii");

    CkStringBuilderW sbMacData;
    sbMacData.Append(partnerId);
    sbMacData.Append(timestamp);
    sbMacData.Append(L"in-game-topup/list");

    const wchar_t *auth = crypt.macStringENC(sbMacData.getAsString());
    http.SetRequestHeader(L"auth",auth);

    CkHttpResponseW resp;
    success = http.HttpNoBody(L"POST",L"https://dev-api.unipin.com/in-game-topup/list",resp);
    if (success == false) {
        wprintf(L"%s\n",http.lastErrorText());
        return;
    }

    CkStringBuilderW sbResponseBody;
    resp.GetBodySb(sbResponseBody);
    CkJsonObjectW jResp;
    jResp.LoadSb(sbResponseBody);
    jResp.put_EmitCompact(false);

    wprintf(L"Response Body:\n");
    wprintf(L"%s\n",jResp.emit());

    int respStatusCode = resp.get_StatusCode();
    wprintf(L"Response Status Code = %d\n",respStatusCode);
    if (respStatusCode >= 400) {
        wprintf(L"Response Header:\n");
        wprintf(L"%s\n",resp.header());
        wprintf(L"Failed.\n");
        return;
    }

    // Sample JSON response:
    // (Sample code for parsing the JSON response is shown below)

    // {
    //   "game_list": [
    //     {
    //       "game_category": "MLBB_ID",
    //       "game_code": "MLBBD_ID",
    //       "game_name": "Mobile Legends Diamonds",
    //       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
    //       "game_status": "active",
    //       "updated_at": "2019-08-09 16:35:43"
    //     },
    //     {
    //       "game_category": "MLBB_ID",
    //       "game_code": "MLBBS_ID",
    //       "game_name": "Mobile Legends Starlight Member",
    //       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
    //       "game_status": "active",
    //       "updated_at": "2019-08-09 16:34:18"
    //     },
    // ...
    // ...
    //   ],
    //   "status": 1,
    //   "reason": "Successful"
    // }

    // Sample code for parsing the JSON response...
    // Use the following online tool to generate parsing code from sample JSON:
    // Generate Parsing Code from JSON

    const wchar_t *game_category = 0;
    const wchar_t *game_code = 0;
    const wchar_t *game_name = 0;
    const wchar_t *icon_url = 0;
    const wchar_t *game_status = 0;
    const wchar_t *updated_at = 0;

    int status = jResp.IntOf(L"status");
    const wchar_t *reason = jResp.stringOf(L"reason");
    int i = 0;
    int count_i = jResp.SizeOfArray(L"game_list");
    while (i < count_i) {
        jResp.put_I(i);
        game_category = jResp.stringOf(L"game_list[i].game_category");
        game_code = jResp.stringOf(L"game_list[i].game_code");
        game_name = jResp.stringOf(L"game_list[i].game_name");
        icon_url = jResp.stringOf(L"game_list[i].icon_url");
        game_status = jResp.stringOf(L"game_list[i].game_status");
        updated_at = jResp.stringOf(L"game_list[i].updated_at");
        i = i + 1;
    }
    }