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(Unicode C++) Accept TLS Connection with Client AuthenticationDemonstrates how to accept a TLS connection requiring client authentication. This is the case where the TLS client sends a certificate. It is also known as "Two-Way SSL".
#include <CkSocketW.h> #include <CkCertW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocketW listenSslSocket; // An SSL/TLS server needs a digital certificate. This example loads it from a PFX file. // Note: This is the server's certificate. CkCertW cert; // The 1st argument is the file path, the 2nd arg is the // PFX file's password: bool success = cert.LoadPfxFile(L"chilkat.pfx",L"test"); if (success != true) { wprintf(L"%s\n",cert.lastErrorText()); return; } // To accept client client certificates in the TLS handshake, // we must indicate a list of acceptable client certificate root CA DN's // that are allowed. (DN is an acronym for Distinguished Name.) // Call AddSslAcceptableClientCaDn once for each acceptable CA DN. // Here are a few examples so you can see the general format of a DN. listenSslSocket.AddSslAcceptableClientCaDn(L"C=SE, O=AddTrust AB, OU=AddTrust External TTP Network, CN=AddTrust External CA Root"); listenSslSocket.AddSslAcceptableClientCaDn(L"O=Digital Signature Trust Co., CN=DST Root CA X3"); // Use the certificate: success = listenSslSocket.InitSslServer(cert); if (success != true) { wprintf(L"%s\n",listenSslSocket.lastErrorText()); return; } // Bind and listen on a port: int myPort = 8123; // Allow for a max of 5 queued connect requests. int backLog = 5; success = listenSslSocket.BindAndListen(myPort,backLog); if (success != true) { wprintf(L"%s\n",listenSslSocket.lastErrorText()); return; } // If accepting an SSL/TLS connection, the SSL handshake is part of the connection // establishment process. This involves a few back-and-forth messages between the // client and server to establish algorithms and a shared key to create the secure // channel. The sending and receiving of these messages are governed by the // MaxReadIdleMs and MaxSendIdleMs properties. If these properties are set to 0 // (and this is the default unless changed by your application), then the // AcceptNextConnection can hang indefinitely during the SSL handshake process. // Make sure these properties are set to appropriate values before calling AcceptNextConnection. // Set a 10 second max for waiting to read/write. This is for the SSL/TLS handshake establishment. listenSslSocket.put_MaxReadIdleMs(10000); listenSslSocket.put_MaxSendIdleMs(10000); // Accept a single client connection and establish the secure SSL/TLS channel: CkSocketW *clientSock = 0; int maxWaitMillisec = 20000; clientSock = listenSslSocket.AcceptNextConnection(maxWaitMillisec); if (listenSslSocket.get_LastMethodSuccess() == false) { wprintf(L"%s\n",listenSslSocket.lastErrorText()); return; } // The client (in this example) is going to send a "Hello Server! -EOM-" // message. Read it: const wchar_t *receivedMsg = clientSock->receiveUntilMatch(L"-EOM-"); if (clientSock->get_LastMethodSuccess() != true) { wprintf(L"%s\n",clientSock->lastErrorText()); return; } wprintf(L"%s\n",receivedMsg); // Send a "Hello Client! -EOM-" message: success = clientSock->SendString(L"Hello Client! -EOM-"); if (success != true) { wprintf(L"%s\n",clientSock->lastErrorText()); return; } // Close the connection with the client // Wait a max of 20 seconds (20000 millsec) success = clientSock->Close(20000); delete clientSock; } |
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