Unicode C++
Unicode C++
SSL Server Example
See more Socket/SSL/TLS Examples
Demonstrates how to create an SSL socket for accepting connections. This example is *very* simple in that it will create an SSL socket for accepting a single connection. It will read a message from the client, send a reply, and exit.Chilkat Unicode C++ Downloads
#include <CkSocketW.h>
#include <CkCertStoreW.h>
#include <CkJsonObjectW.h>
#include <CkCertW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkSocketW listenSslSocket;
// An SSL server needs a digital certificate. This example loads it from a PFX file.
// Create an instance of a certificate store object, load a PFX file,
// locate the certificate we need, and use it.
// (a PFX file may contain more than one certificate.)
CkCertStoreW certStore;
// The 1st argument is the filename, the 2nd arg is the
// PFX file's password:
success = certStore.LoadPfxFile(L"chilkat.pfx",L"test");
if (success == false) {
wprintf(L"%s\n",certStore.lastErrorText());
return;
}
// Find the certificate to be used for SSL:
CkJsonObjectW jsonCN;
jsonCN.UpdateString(L"CN",L"example.com");
CkCertW cert;
success = certStore.FindCert(jsonCN,cert);
if (success == false) {
wprintf(L"%s\n",certStore.lastErrorText());
return;
}
// Use the certificate:
success = listenSslSocket.InitSslServer(cert);
if (success == false) {
wprintf(L"%s\n",listenSslSocket.lastErrorText());
return;
}
// Bind and listen on a port:
int myPort = 8123;
// Allow for a max of 5 queued connect requests.
int backLog = 5;
success = listenSslSocket.BindAndListen(myPort,backLog);
if (success == false) {
wprintf(L"%s\n",listenSslSocket.lastErrorText());
return;
}
// If accepting an SSL/TLS connection, the SSL handshake is part of the connection
// establishment process. This involves a few back-and-forth messages between the
// client and server to establish algorithms and a shared key to create the secure
// channel. The sending and receiving of these messages are governed by the
// MaxReadIdleMs and MaxSendIdleMs properties. If these properties are set to 0
// (and this is the default unless changed by your application), then the
// AcceptNext can hang indefinitely during the SSL handshake process.
// Make sure these properties are set to appropriate values before calling AcceptNext.
// Set a 10 second max for waiting to read/write. This is for the SSL/TLS handshake establishment.
listenSslSocket.put_MaxReadIdleMs(10000);
listenSslSocket.put_MaxSendIdleMs(10000);
// Accept a single client connection and establish the secure SSL/TLS channel:
int maxWaitMillisec = 20000;
CkSocketW clientSock;
success = listenSslSocket.AcceptNext(maxWaitMillisec,clientSock);
if (success == false) {
wprintf(L"%s\n",listenSslSocket.lastErrorText());
return;
}
// The client (in this example) is going to send a "Hello Server! -EOM-"
// message. Read it:
const wchar_t *receivedMsg = clientSock.receiveUntilMatch(L"-EOM-");
if (clientSock.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",clientSock.lastErrorText());
return;
}
wprintf(L"%s\n",receivedMsg);
// Send a "Hello Client! -EOM-" message:
success = clientSock.SendString(L"Hello Client! -EOM-");
if (success == false) {
wprintf(L"%s\n",clientSock.lastErrorText());
return;
}
// Close the connection with the client
// Wait a max of 20 seconds (20000 millsec)
success = clientSock.Close(20000);
}