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Unicode C++

SSL Server Example

See more Socket/SSL/TLS Examples

Demonstrates how to create an SSL socket for accepting connections. This example is *very* simple in that it will create an SSL socket for accepting a single connection. It will read a message from the client, send a reply, and exit.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkSocketW.h>
#include <CkCertStoreW.h>
#include <CkJsonObjectW.h>
#include <CkCertW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkSocketW listenSslSocket;

    // An SSL server needs a digital certificate.  This example loads it from a PFX file.

    // Create an instance of a certificate store object, load a PFX file,
    // locate the certificate we need, and use it.
    // (a PFX file may contain more than one certificate.)
    CkCertStoreW certStore;
    // The 1st argument is the filename, the 2nd arg is the 
    // PFX file's password:
    success = certStore.LoadPfxFile(L"chilkat.pfx",L"test");
    if (success == false) {
        wprintf(L"%s\n",certStore.lastErrorText());
        return;
    }

    // Find the certificate to be used for SSL:
    CkJsonObjectW jsonCN;
    jsonCN.UpdateString(L"CN",L"example.com");

    CkCertW cert;
    success = certStore.FindCert(jsonCN,cert);
    if (success == false) {
        wprintf(L"%s\n",certStore.lastErrorText());
        return;
    }

    // Use the certificate:
    success = listenSslSocket.InitSslServer(cert);
    if (success == false) {
        wprintf(L"%s\n",listenSslSocket.lastErrorText());
        return;
    }

    // Bind and listen on a port:
    int myPort = 8123;
    // Allow for a max of 5 queued connect requests.
    int backLog = 5;
    success = listenSslSocket.BindAndListen(myPort,backLog);
    if (success == false) {
        wprintf(L"%s\n",listenSslSocket.lastErrorText());
        return;
    }

    // If accepting an SSL/TLS connection, the SSL handshake is part of the connection
    // establishment process. This involves a few back-and-forth messages between the 
    // client and server to establish algorithms and a shared key to create the secure 
    // channel. The sending and receiving of these messages are governed by the 
    // MaxReadIdleMs and MaxSendIdleMs properties. If these properties are set to 0 
    // (and this is the default unless changed by your application), then the 
    // AcceptNext can hang indefinitely during the SSL handshake process. 
    // Make sure these properties are set to appropriate values before calling AcceptNext.

    // Set a 10 second max for waiting to read/write.  This is for the SSL/TLS handshake establishment.
    listenSslSocket.put_MaxReadIdleMs(10000);
    listenSslSocket.put_MaxSendIdleMs(10000);

    // Accept a single client connection and establish the secure SSL/TLS channel:
    int maxWaitMillisec = 20000;
    CkSocketW clientSock;
    success = listenSslSocket.AcceptNext(maxWaitMillisec,clientSock);
    if (success == false) {
        wprintf(L"%s\n",listenSslSocket.lastErrorText());
        return;
    }

    // The client (in this example) is going to send a "Hello Server! -EOM-" 
    // message.  Read it:
    const wchar_t *receivedMsg = clientSock.receiveUntilMatch(L"-EOM-");
    if (clientSock.get_LastMethodSuccess() == false) {
        wprintf(L"%s\n",clientSock.lastErrorText());
        return;
    }

    wprintf(L"%s\n",receivedMsg);

    // Send a "Hello Client! -EOM-" message:
    success = clientSock.SendString(L"Hello Client! -EOM-");
    if (success == false) {
        wprintf(L"%s\n",clientSock.lastErrorText());
        return;
    }

    // Close the connection with the client
    // Wait a max of 20 seconds (20000 millsec)
    success = clientSock.Close(20000);
    }