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Unicode C++

SSL Client Certificate

See more Socket/SSL/TLS Examples

Demonstrates how to connect to an SSL server using a client-side certificate, send a simple message, receive a simple response, and disconnect.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkSocketW.h>
#include <CkCertStoreW.h>
#include <CkJsonObjectW.h>
#include <CkCertW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkSocketW socket;

    // Create an instance of a certificate store object, load a PFX file,
    // locate the certificate we need, and use it for signing.
    // (a PFX file may contain more than one certificate.)
    CkCertStoreW certStore;
    // The 1st argument is the filename, the 2nd arg is the 
    // PFX file's password:
    success = certStore.LoadPfxFile(L"chilkat_secret.pfx",L"secret");
    if (success != true) {
        wprintf(L"%s\n",certStore.lastErrorText());
        return;
    }

    // Find the certificate by the subject common name:
    CkJsonObjectW jsonCN;
    jsonCN.UpdateString(L"CN",L"cert common name");

    CkCertW cert;
    success = certStore.FindCert(jsonCN,cert);
    if (success == false) {
        wprintf(L"%s\n",certStore.lastErrorText());
        return;
    }

    success = socket.SetSslClientCert(cert);

    bool ssl = true;
    int maxWaitMillisec = 20000;

    // The SSL server hostname may be an IP address, a domain name,
    // or "localhost".  You'll need to change this:
    const wchar_t *sslServerHost = 0;
    sslServerHost = L"123.123.88.88";
    int sslServerPort = 8123;

    // Connect to the SSL server:
    success = socket.Connect(sslServerHost,sslServerPort,ssl,maxWaitMillisec);
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Set maximum timeouts for reading an writing (in millisec)
    socket.put_MaxReadIdleMs(20000);
    socket.put_MaxSendIdleMs(20000);

    // Send a "Hello Server! -EOM-" message:
    success = socket.SendString(L"Hello Server! -EOM-");
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // The server (in this example) is going to send a "Hello Client! -EOM-" 
    // message.  Read it:
    const wchar_t *receivedMsg = socket.receiveUntilMatch(L"-EOM-");
    if (socket.get_LastMethodSuccess() != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Close the connection with the server
    // Wait a max of 20 seconds (20000 millsec)
    success = socket.Close(20000);

    wprintf(L"%s\n",receivedMsg);
    }