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(Unicode C++) Debugging with Socket Session LoggingDebugging with socket session logging. The Chilkat Socket component provides properties for keeping a session log making it possible to see the exact bytes received and sent on a TCP/IP or SSL connection. To enable session logging, set the KeepSessionLog property = true. The SessionLogEncoding property controls how binary, non-printable bytes are represented in the log. There are two possible settings: Possible values are "esc" and "hex". The default value is "esc". When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.
#include <CkSocketW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocketW socket; // Enable session logging: socket.put_KeepSessionLog(true); socket.put_SessionLogEncoding(L"esc"); // To demonstrate session logging, we'll connect to an // HTTP server and download the HTTP response header: bool ssl = false; int maxWaitMillisec = 20000; bool success = socket.Connect(L"www.chilkatsoft.com",80,ssl,maxWaitMillisec); if (success != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Set maximum timeouts for reading an writing (in millisec) socket.put_MaxReadIdleMs(10000); socket.put_MaxSendIdleMs(10000); // The socket component includes a BuildHttpGetRequest // method for convenience. Build a GET and send it to // the web server: const wchar_t *httpGet = 0; httpGet = socket.buildHttpGetRequest(L"http://www.chilkatsoft.com/"); // Send it... success = socket.SendString(httpGet); if (success != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Read the response up to the first double CRLF: const wchar_t *httpHeader = socket.receiveUntilMatch(L"\r\n\r\n"); if (socket.get_LastMethodSuccess() != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); // Display the session log: wprintf(L"%s\n",socket.sessionLog()); // Show the HTTP response header: wprintf(L"%s\n",httpHeader); } |
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