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Unicode C++

Send UTF-16 on TCP or TLS Socket

See more Socket/SSL/TLS Examples

Demonstrates how to send a string on a connected TCP or SSL/TLS socket such that it is the utf-16 byte representation that is sent.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkSocketW.h>
#include <CkStringBuilderW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkSocketW socket;

    bool tls = false;
    int maxWaitMs = 20000;
    const wchar_t *domainOrIpAddr = L"example.com";
    int port = 1234;

    // Connect to the whatever is expecting our connection...
    success = socket.Connect(domainOrIpAddr,port,tls,maxWaitMs);
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Let's say we have an XML file saved in the utf-16 byte representation,
    // and we want to send it over the connection using the utf-16 byte representation...

    // First the file into a Chilkat StringBuilder.
    // Tell the LoadFile method that we are reading utf-16 bytes..
    CkStringBuilderW sbXml;
    success = sbXml.LoadFile(L"qa_data/xml/myUtf16.xml",L"utf-16");
    if (success != true) {
        wprintf(L"Failed to load utf-16 XML file..\n");
        return;
    }

    // Tell the socket object that we wish to send the utf-16 byte representation of the string.
    socket.put_StringCharset(L"utf-16");

    // Send the string as utf-16 bytes.
    success = socket.SendSb(sbXml);
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Let's say we wanted to instead send the string as utf-8 bytes.
    // Just tell the socket object...
    socket.put_StringCharset(L"utf-8");

    // Send the string as utf-8 bytes.
    success = socket.SendSb(sbXml);
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // If our XML file was utf-8, then just tell the StringBuilder that we're reading utf-8.
    // Once the text is properly contained in the StringBuilder, we can send the contents in any other charset (windows-1252, utf-16, utf-8, etc.) 
    // as long as it make sense (i.e. we obviously can't send Japanese text using a single-byte charset such as Windows-1252).
    success = sbXml.LoadFile(L"qa_data/xml/myUtf8.xml",L"utf-8");
    if (success != true) {
        wprintf(L"Failed to load utf-8 XML file..\n");
        return;
    }

    // Send as utf-16
    socket.put_StringCharset(L"utf-16");

    // Send the string as utf-16 bytes.
    success = socket.SendSb(sbXml);
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // ...
    // ...
    }