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(Unicode C++) TCP Socket Send Byte and Receive ByteDemonstrates the Chilkat Socket ReceiveByte and SendByte method.
#include <CkSocketW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocketW sock; // -------------------------------------------------------------------- // This example uses the public TCP echo service at https://tcpbin.com/ // -------------------------------------------------------------------- bool useTls = false; int port = 4242; int maxWaitMs = 5000; bool success = sock.Connect(L"tcpbin.com",port,useTls,maxWaitMs); if (success == false) { wprintf(L"%s\n",sock.lastErrorText()); return; } // Wait a max of 2 seconds for a response.. sock.put_MaxReadIdleMs(2000); // Send a byte. sock.SendByte(96); // The tcpbin.com echo server only echoes after receiving an LF (linefeed char) sock.SendByte(10); // The echo server will echo back whatever is sent to it. // We should be able to read the same byte back.. // After successfully reading, the byte value is available in the ReceivedInt property. bool treatAsUnsignedInt = true; success = sock.ReceiveByte(treatAsUnsignedInt); if (success == false) { wprintf(L"%s\n",sock.lastErrorText()); return; } // Let's look at the value of the byte received. It should be 96. wprintf(L"%d\n",sock.get_ReceivedInt()); // The echo server also echoed the LF back. success = sock.ReceiveByte(treatAsUnsignedInt); // Assuming success.. // Should be decimal 10. wprintf(L"%d\n",sock.get_ReceivedInt()); } |
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