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(Unicode C++) TCP or TLS over Multiple Hop SSH to Remote ServerDemonstrates how to use the Chilkat Socket API to connect to a remote server (using TCP or TLS) tunneled through mulitple-hop SSH. The scheme looks like this: Application => ServerSSH1 => ServerSSH2 => DestinationServer The ConnectThroughSsh and UseSsh methods are added in Chilkat version 9.5.0.55 to accomplish this task.
#include <CkSshW.h> #include <CkSocketW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSshW ssh1; // Connect directly to the 1st SSH server. bool success = ssh1.Connect(L"serverssh1.com",22); if (success != true) { wprintf(L"%s\n",ssh1.lastErrorText()); return; } // Authenticate using login/password: success = ssh1.AuthenticatePw(L"ssh1Login",L"ssh1Password"); if (success != true) { wprintf(L"%s\n",ssh1.lastErrorText()); return; } // Connect through the 1st SSH connection to reach a 2nd SSH server. // Note: Any number of SSH connections may be simultaneously tunneled through a single // existing SSH connection. CkSshW ssh2; success = ssh2.ConnectThroughSsh(ssh1,L"serverssh2.com",22); if (success != true) { wprintf(L"%s\n",ssh2.lastErrorText()); return; } // Authenticate with ssh2... success = ssh2.AuthenticatePw(L"ssh2Login",L"ssh2Password"); if (success != true) { wprintf(L"%s\n",ssh2.lastErrorText()); return; } CkSocketW socket; // Tell the socket object to connect to our destination server though the ssh2 tunnel (which itself is routed through ssh1). // The connection looks like this: ApplicationSocket(TLS) => ServerSSH1 => ServerSSH2 => DestinationServer success = socket.UseSsh(ssh2); if (success != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Connect using TLS to www.chilkatsoft.com // We could also tunnel a bare TCP connection by specifying port 80 with useTls = false. bool useTls = true; int maxWaitMillisec = 20000; success = socket.Connect(L"www.chilkatsoft.com",443,useTls,maxWaitMillisec); if (success != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Once the multiple hop SSH tunneled connection is setup, the socket programming // is identical to the normal case where we have a direct connection. // Tell the socket object that all text is to be sent in the utf-8 encoding, // and the text received is assumed to be utf-8. socket.put_StringCharset(L"utf-8"); // Send an HTTP HEAD request: success = socket.SendString(L"HEAD / HTTP/1.1\r\nHost: www.chilkatsoft.com\r\n\r\n"); if (success != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Wait a maximum of 4 seconds while no data is forthcoming: socket.put_MaxReadIdleMs(4000); // Get the 1st response line, which should be "HTTP/1.1 200 OK" const wchar_t *responseStatusLine = socket.receiveToCRLF(); if (socket.get_LastMethodSuccess() != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } wprintf(L"StatusLine: %s\n",responseStatusLine); // Now get the 1st line of the response header: const wchar_t *responseHeaderLine = socket.receiveToCRLF(); if (socket.get_LastMethodSuccess() != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } wprintf(L"HeaderLine: %s\n",responseHeaderLine); // Now read the remainder of the response header by reading until a double CRLF is seen: const wchar_t *remainderOfHeader = socket.receiveUntilMatch(L"\r\n\r\n"); if (socket.get_LastMethodSuccess() != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } wprintf(L"Remainder: %s\n",remainderOfHeader); // Close the connection with the server. This closes the tunnel through ssh2. // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); // Close the connection with ssh2. (This closes the the tunnel through ssh1.) // The connection with ssh1 is still alive, and may be used for more connections. ssh2.Disconnect(); ssh1.Disconnect(); } |
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