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Unicode C++ Examples

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(Unicode C++) Demonstrates KeepSessionLog and SessionLog

The Chilkat Socket component provides properties for keeping a session log making it possible to see the exact bytes received and sent on a TCP/IP or SSL/TLS connection. To enable session logging, set the KeepSessionLog property = true. The SessionLogEncoding property controls how binary, non-printable bytes are represented in the log. There are two possible settings: Possible values are "esc" and "hex". The default value is "esc".

When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.

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#include <CkSocketW.h>
#include <CkBinDataW.h>

void ChilkatSample(void)
    {
    // This example assumes the Chilkat Socket API to have been previously unlocked.
    // See Socket Unlock Sample for sample code.

    CkSocketW socket;

    // Enable session logging:
    socket.put_KeepSessionLog(true);
    socket.put_SessionLogEncoding(L"esc");

    bool tls = true;
    int maxWaitMillisec = 20000;
    bool success = socket.Connect(L"www.chilkatsoft.com",443,tls,maxWaitMillisec);
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Send a GET start line to the web server..
    success = socket.SendString(L"GET /abc123.abc123 HTTP/1.1\r\n");
    if (success != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Send some bytes that will cause an error...
    CkBinDataW binData;
    binData.AppendEncoded(L"01020304",L"hex");
    success = socket.SendBd(binData);

    // Read the response up to the first double CRLF:
    const wchar_t *httpHeader = socket.receiveUntilMatch(L"\r\n\r\n");
    if (socket.get_LastMethodSuccess() != true) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    // Close the connection with the server
    // Wait a max of 20 seconds (20000 millsec)
    socket.Close(20000);

    // Display the session log:
    wprintf(L"%s\n",socket.sessionLog());

    // The Session log will show the exact bytes sent and received.
    // In this case, the session log shows:

    // 	SendString: GET\x20/abc123.abc123\x20HTTP/1.1\r\n
    // 		
    // 	SendBytes: \x01\x02\x03\x04
    // 	ReceiveUntilMatch: HTTP/1.1\x20400\x20Bad\x20Request\r\n
    // 		Content-Type:\x20text/html;\x20charset=us-ascii\r\n
    // 		Server:\x20Microsoft-HTTPAPI/2.0\r\n
    // 		Date:\x20Thu,\x2027\x20Oct\x202016\x2013:16:02\x20GMT\r\n
    // 		Connection:\x20close\r\n
    // 		Content-Length:\x20339\r\n
    // 		\r\n
    // 		<!DOCTYPE\x20HTML\x20PUBLIC\x20\"-//W3C//DTD\x20HTML\x204.01//EN\"\"http://www.w
    // 		3.org/TR/html4/strict.dtd\">\r\n
    // 		<HTML><HEAD><TITLE>Bad\x20Request</TITLE>\r\n
    // 		<META\x20HTTP-EQUIV=\"Content-Type\"\x20Content=\"text/html;\x20charset=us-ascii
    // 		\"></HEAD>\r\n
    // 		<BODY><h2>Bad\x20Request\x20-\x20Invalid\x20Header</h2>\r\n
    // 		<hr><p>HTTP\x20Error\x20400.\x20The\x20request\x20has\x20an\x20invalid\x20header
    // 		\x20name.</p>\r\n
    // 		</BODY></HTML>\r\n
    // 
    }

 

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