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(Unicode C++) TCP Socket Connect through HTTP ProxyDemonstrates how to connect through an HTTP proxy server.
#include <CkSocketW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocketW socket; // To connect through an HTTP proxy, set the HttpProxyHostname // and HttpProxyPort properties to the hostname (or IP address) // and port of the HTTP proxy. Typical port numbers used by // HTTP proxy servers are 3128 and 8080. socket.put_HttpProxyHostname(L"www.my-http-proxy.com"); socket.put_HttpProxyPort(3128); // Important: Your HTTP proxy server must allow non-HTTP // traffic to pass. Otherwise this does not work. // Connect (via the HTTP proxy) to port 5555 of 192.168.1.108. // hostname may be a domain name or IP address. const wchar_t *hostname = L"192.168.1.108"; bool ssl = false; int maxWaitMillisec = 20000; bool success = socket.Connect(hostname,5555,ssl,maxWaitMillisec); if (success != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Set maximum timeouts for reading an writing (in millisec) socket.put_MaxReadIdleMs(10000); socket.put_MaxSendIdleMs(10000); // The ficticious server (in this example) is going to send a "Hello World!" // message. Read it: const wchar_t *receivedMsg = socket.receiveString(); if (socket.get_LastMethodSuccess() != true) { wprintf(L"%s\n",socket.lastErrorText()); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) success = socket.Close(20000); wprintf(L"%s\n",receivedMsg); } |
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