Unicode C++
Unicode C++
Accept Connection on Socket
See more Socket/SSL/TLS Examples
Demonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.Chilkat Unicode C++ Downloads
#include <CkSocketW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkSocketW listenSocket;
// Bind to a port and listen for incoming connections:
// This example will listen at port 5555 and allows for a backlog
// of 25 pending connection requests.
success = listenSocket.BindAndListen(5555,25);
if (success == false) {
wprintf(L"%s\n",listenSocket.lastErrorText());
return;
}
// Get the next incoming connection
// Wait a maximum of 20 seconds (20000 millisec)
CkSocketW connectedSocket;
success = listenSocket.AcceptNext(20000,connectedSocket);
if (success == false) {
wprintf(L"%s\n",listenSocket.lastErrorText());
return;
}
// Set maximum timeouts for reading an writing (in millisec)
connectedSocket.put_MaxReadIdleMs(10000);
connectedSocket.put_MaxSendIdleMs(10000);
// Send a "Hello World!" message to the client:
success = connectedSocket.SendString(L"Hello World!");
if (success != true) {
wprintf(L"%s\n",connectedSocket.lastErrorText());
return;
}
// Close the connection with the client.
// Wait a max of 20 seconds (20000 millsec)
success = connectedSocket.Close(20000);
wprintf(L"success!\n");
}