Unicode C++
Unicode C++
SMTP SSH Tunneling (Port Forwarding)
Demonstrates how to setup an SSH tunnel for SMTP. This example connects to an SMTP sever via an SSH tunnel and sends an email.Chilkat Unicode C++ Downloads
#include <CkMailManW.h>
#include <CkEmailW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// The mailman object is used for sending (SMTP) and receiving (POP3) email.
CkMailManW mailman;
// Connect to an SSH server and establish the SSH tunnel:
// The SSH hostname may be a hostname or an
// IP address, such as "192.168.1.108".
// The port is typically 22 (the standard port for SSH).
const wchar_t *sshHostname = L"sftp.example.com";
int sshPort = 22;
success = mailman.SshOpenTunnel(sshHostname,sshPort);
if (success != true) {
wprintf(L"%s\n",mailman.lastErrorText());
return;
}
// Authenticate with the SSH server via a login/password
// or with a public key.
// This example demonstrates SSH password authentication.
// Note: This is not authenticating with the SMTP server, it is
// for authenticating with the SSH server, which is separate.
success = mailman.SshAuthenticatePw(L"sshLogin",L"sshPassword");
if (success != true) {
wprintf(L"%s\n",mailman.lastErrorText());
return;
}
// OK, the SSH tunnel is setup. The mailman may
// be used exactly the same as usual, except all communications
// are now sent through the SSH tunnel.
// Set the SMTP server.
mailman.put_SmtpHost(L"smtp.my-smtp-server.com");
// Set the SMTP login/password (if required)
mailman.put_SmtpUsername(L"smtpLogin");
mailman.put_SmtpPassword(L"smtpPassword");
// Create a new email object
CkEmailW email;
email.put_Subject(L"This is a test");
email.put_Body(L"This is a test");
email.put_From(L"Chilkat Support <support@chilkatsoft.com>");
success = email.AddTo(L"Chilkat Admin",L"admin@chilkatsoft.com");
// The call to SendEmail automatically connects to the SMTP
// server via the SSH tunnel (if not already connected).
// Because the SSH tunnel has been previously setup,
// this does not establish a direct connection with the SMTP
// server. It directs the SSH server to establish the connection.
// After SendEmail completes, the connection (i.e. session) remains
// open so that subsequent SendEmail calls may use the
// same SSH tunnel.
success = mailman.SendEmail(email);
if (success != true) {
wprintf(L"%s\n",mailman.lastErrorText());
return;
}
// If you're curious, have a look at LastErrorText after
// a successful send. You'll see detailed information that
// confirms the SSH tunneling.
wprintf(L"%s\n",mailman.lastErrorText());
// Note: Some SMTP servers do not actually send the email until
// the connection is closed. In these cases, it is necessary to
// call CloseSmtpConnection for the mail to be sent.
// Most SMTP servers send the email immediately, and it is
// not required to close the connection.
wprintf(L"Mail Sent!\n");
}