Unicode C++
Unicode C++
SMTP using SOCKS5, SOCKS4 Proxy
Demonstrates how to communicate with an SMTP server via a SOCKS4 or SOCKS5 proxy.Chilkat Unicode C++ Downloads
#include <CkMailManW.h>
#include <CkEmailW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// The mailman object is used for sending and receiving email.
CkMailManW mailman;
// To use a SOCKS4 or SOCKS5 proxy, simply set the following
// properties prior to making any calls that communicate with
// an SMTP server:
// The SOCKS hostname may be a domain name or
// IP address:
mailman.put_SocksHostname(L"www.mysocksproxyserver.com");
mailman.put_SocksPort(1080);
mailman.put_SocksUsername(L"myProxyLogin");
mailman.put_SocksPassword(L"myProxyPassword");
// Set the SOCKS version to 4 or 5 based on the version
// of the SOCKS proxy server:
mailman.put_SocksVersion(5);
// Note: SOCKS4 servers only support usernames without passwords.
// SOCKS5 servers support full login/password authentication.
// Set the SMTP server.
mailman.put_SmtpHost(L"smtp.chilkatsoft.com");
// Set the SMTP login/password (if required)
mailman.put_SmtpUsername(L"myUsername");
mailman.put_SmtpPassword(L"myPassword");
// Create a new email object
CkEmailW email;
email.put_Subject(L"This is a test");
email.put_Body(L"This is a test");
email.put_From(L"Chilkat Support <support@chilkatsoft.com>");
success = email.AddTo(L"Chilkat Admin",L"admin@chilkatsoft.com");
// Call SendEmail to connect to the SMTP server and send.
// The connection (i.e. session) to the SMTP server remains
// open so that subsequent SendEmail calls may use the
// same connection.
success = mailman.SendEmail(email);
if (success != true) {
wprintf(L"%s\n",mailman.lastErrorText());
return;
}
// Some SMTP servers do not actually send the email until
// the connection is closed. In these cases, it is necessary to
// call CloseSmtpConnection for the mail to be sent.
// Most SMTP servers send the email immediately, and it is
// not required to close the connection. We'll close it here
// for the example:
success = mailman.CloseSmtpConnection();
if (success != true) {
wprintf(L"Connection to SMTP server not closed cleanly.\n");
}
wprintf(L"Mail Sent!\n");
}